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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -381,41 +381,7 @@ void BtnIMPVoicesDoneCallback(GUI_BUTTON *btn,INT32 reason)
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iCurrentImpPage = IMP_COLOR_CHOICE_PAGE;
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// Following part removed
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// go to main page
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/*iCurrentImpPage = IMP_MAIN_PAGE;
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// if we are already done, leave
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if( iCurrentProfileMode == IMP__FINISH )
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{
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iCurrentImpPage = IMP_FINISH;
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}
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else
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{
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if( CameBackToVoicePageButNotFinished() )
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{
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iCurrentImpPage = IMP_MAIN_PAGE;
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}
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else
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{
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iCurrentProfileMode = IMP__PERSONALITY;
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}
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}*/
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/*
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// current mode now is voice
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else if( iCurrentProfileMode < IMP__PORTRAIT )
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{
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iCurrentProfileMode = IMP__PORTRAIT;
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}
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else if( iCurrentProfileMode == IMP__PORTRAIT )
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{
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// all done profiling
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iCurrentProfileMode = IMP__VOICE;
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iCurrentImpPage = IMP_FINISH;
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}
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*/
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// set voice id, to grab character slot
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// WDS: Allow flexible numbers of IMPs of each sex
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LaptopSaveInfo.iIMPIndex = gGameExternalOptions.iaIMPSlots[iCurrentVoice];
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