mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
482 lines
12 KiB
C++
482 lines
12 KiB
C++
#ifdef PRECOMPILEDHEADERS
|
|
#include "Laptop All.h"
|
|
#else
|
|
#include "CharProfile.h"
|
|
#include "IMP Voices.h"
|
|
#include "IMP MainPage.h"
|
|
#include "IMP HomePage.h"
|
|
#include "IMPVideoObjects.h"
|
|
#include "Utilities.h"
|
|
#include "WCheck.h"
|
|
#include "input.h"
|
|
#include "Isometric Utils.h"
|
|
#include "Debug.h"
|
|
#include "WordWrap.h"
|
|
#include "Render Dirty.h"
|
|
#include "Encrypted File.h"
|
|
#include "cursors.h"
|
|
#include "laptop.h"
|
|
#include "Sound Control.h"
|
|
#include "IMP Text System.h"
|
|
#include "text.h"
|
|
#include "soldier profile type.h"
|
|
#include "GameSettings.h"
|
|
#include "LaptopSave.h"
|
|
#endif
|
|
|
|
INT32 iCurrentVoice = 0;
|
|
|
|
UINT32 uiVocVoiceSound = 0;
|
|
// buttons needed for the IMP Voices screen
|
|
INT32 giIMPVoicesButton[ 3 ];
|
|
INT32 giIMPVoicesButtonImage[ 3 ];
|
|
|
|
|
|
// hacks to be removeed later
|
|
BOOLEAN fVoiceAVisited = FALSE, fVoiceBVisited = FALSE, fVoiceCVisited = FALSE;
|
|
|
|
|
|
// redraw protrait screen
|
|
BOOLEAN fReDrawVoicesScreenFlag = FALSE;
|
|
|
|
// the portrait region, for player to click on and re-hear voice
|
|
MOUSE_REGION gVoicePortraitRegion;
|
|
|
|
// function definitions
|
|
void IncrementVoice( void );
|
|
void DecrementVoice( void );
|
|
void CreateIMPVoicesButtons( void );
|
|
void DestroyIMPVoicesButtons( void );
|
|
void CreateIMPVoiceMouseRegions( void );
|
|
void DestroyIMPVoiceMouseRegions( void );
|
|
void RenderVoiceIndex( void );
|
|
BOOLEAN CameBackToVoicePageButNotFinished();
|
|
|
|
// callbacks
|
|
void BtnIMPVoicesNextCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void BtnIMPVoicesPreviousCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void BtnIMPVoicesDoneCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void IMPPortraitRegionButtonCallback(MOUSE_REGION * pRegion, INT32 iReason );
|
|
|
|
void EnterIMPVoices( void )
|
|
{
|
|
fVoiceAVisited = FALSE;
|
|
fVoiceBVisited = FALSE;
|
|
fVoiceCVisited = FALSE;
|
|
|
|
// Set the initial voice
|
|
if (fCharacterIsMale == TRUE)
|
|
{
|
|
iCurrentVoice = GetFirstFreeSlot(MALE);
|
|
}
|
|
else
|
|
{
|
|
iCurrentVoice = GetFirstFreeSlot(FEMALE);
|
|
}
|
|
|
|
// create buttons
|
|
CreateIMPVoicesButtons( );
|
|
|
|
// create mouse regions
|
|
CreateIMPVoiceMouseRegions( );
|
|
|
|
// render background
|
|
RenderIMPVoices( );
|
|
|
|
// play voice once
|
|
uiVocVoiceSound = PlayVoice( );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void RenderIMPVoices( void )
|
|
{
|
|
|
|
|
|
// render background
|
|
RenderProfileBackGround( );
|
|
|
|
// the Voices frame
|
|
RenderPortraitFrame( 191, 167 );
|
|
|
|
// the sillouette
|
|
RenderLargeSilhouette( 200, 176 );
|
|
|
|
// indent for the text
|
|
RenderAttrib1IndentFrame( 128, 65);
|
|
|
|
// render voice index value
|
|
RenderVoiceIndex( );
|
|
|
|
// text
|
|
PrintImpText( );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void ExitIMPVoices( void )
|
|
{
|
|
// destroy buttons for IMP Voices page
|
|
DestroyIMPVoicesButtons( );
|
|
|
|
// destroy mouse regions for this screen
|
|
DestroyIMPVoiceMouseRegions( );
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void HandleIMPVoices( void )
|
|
{
|
|
|
|
// do we need to re write screen
|
|
if ( fReDrawVoicesScreenFlag == TRUE )
|
|
{
|
|
RenderIMPVoices( );
|
|
|
|
// reset redraw flag
|
|
fReDrawVoicesScreenFlag = FALSE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
// WDS: Allow flexible numbers of IMPs of each sex
|
|
// Ensure the voice is within the valid range
|
|
void FixVoiceRange()
|
|
{
|
|
if (fCharacterIsMale == TRUE)
|
|
{
|
|
if (iCurrentVoice > GetLastMaleSlot())
|
|
iCurrentVoice = GetFirstMaleSlot();
|
|
else if (iCurrentVoice < GetFirstMaleSlot())
|
|
iCurrentVoice = GetLastMaleSlot();
|
|
}
|
|
else
|
|
{
|
|
if (iCurrentVoice > GetLastFemaleSlot())
|
|
iCurrentVoice = GetFirstFemaleSlot();
|
|
else if (iCurrentVoice < GetFirstFemaleSlot())
|
|
iCurrentVoice = GetLastFemaleSlot();
|
|
}
|
|
}
|
|
|
|
|
|
void IncrementVoice( void )
|
|
{
|
|
INT32 iIMPIndex = -1;
|
|
INT32 i;
|
|
|
|
iCurrentVoice++;
|
|
FixVoiceRange();
|
|
|
|
// Just to be safe (so we use no endless loop)
|
|
for (i = 0; i < CountIMPSlots(); i++)
|
|
{
|
|
if (IsIMPSlotFree(gGameExternalOptions.iaIMPSlots[iCurrentVoice]) == TRUE)
|
|
{
|
|
// This is a free imp index
|
|
iIMPIndex = gGameExternalOptions.iaIMPSlots[iCurrentVoice];
|
|
break;
|
|
}
|
|
|
|
iCurrentVoice++;
|
|
FixVoiceRange();
|
|
}
|
|
}
|
|
|
|
|
|
void DecrementVoice( void )
|
|
{
|
|
INT32 iIMPIndex = -1;
|
|
INT32 i;
|
|
|
|
iCurrentVoice--;
|
|
FixVoiceRange();
|
|
|
|
// Just to be safe (so we use no endless loop)
|
|
for (i = 0; i < CountIMPSlots(); i++)
|
|
{
|
|
if (IsIMPSlotFree(gGameExternalOptions.iaIMPSlots[iCurrentVoice]) == TRUE)
|
|
{
|
|
// This is the free imp index
|
|
iIMPIndex = gGameExternalOptions.iaIMPSlots[iCurrentVoice];
|
|
break;
|
|
}
|
|
|
|
iCurrentVoice--;
|
|
FixVoiceRange();
|
|
}
|
|
}
|
|
|
|
|
|
void CreateIMPVoicesButtons( void )
|
|
{
|
|
// will create buttons need for the IMP Voices screen
|
|
|
|
// next button
|
|
giIMPVoicesButtonImage[0]= LoadButtonImage( "LAPTOP\\voicearrows.sti" ,-1,1,-1,3,-1 );
|
|
/*giIMPVoicesButton[0] = QuickCreateButton( giIMPVoicesButtonImage[0], LAPTOP_SCREEN_UL_X + ( 18 ), LAPTOP_SCREEN_WEB_UL_Y + ( 184 ),
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPVoicesNextCallback );
|
|
*/
|
|
giIMPVoicesButton[0] = CreateIconAndTextButton( giIMPVoicesButtonImage[0], pImpButtonText[ 13 ], FONT12ARIAL,
|
|
FONT_WHITE, DEFAULT_SHADOW,
|
|
FONT_WHITE, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
LAPTOP_SCREEN_UL_X + ( 343 ), LAPTOP_SCREEN_WEB_UL_Y + ( 205 ),BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPVoicesNextCallback);
|
|
|
|
|
|
// previous button
|
|
giIMPVoicesButtonImage[ 1 ]= LoadButtonImage( "LAPTOP\\voicearrows.sti" ,-1,0,-1,2,-1 );
|
|
/* giIMPVoicesButton[ 1 ] = QuickCreateButton( giIMPVoicesButtonImage[ 1 ], LAPTOP_SCREEN_UL_X + ( 18 ), LAPTOP_SCREEN_WEB_UL_Y + ( 254 ),
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPVoicesPreviousCallback );
|
|
*/
|
|
giIMPVoicesButton[ 1 ] = CreateIconAndTextButton( giIMPVoicesButtonImage[ 1 ], pImpButtonText[ 12 ], FONT12ARIAL,
|
|
FONT_WHITE, DEFAULT_SHADOW,
|
|
FONT_WHITE, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
LAPTOP_SCREEN_UL_X + ( 93), LAPTOP_SCREEN_WEB_UL_Y + ( 205 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPVoicesPreviousCallback);
|
|
|
|
|
|
// done button
|
|
giIMPVoicesButtonImage[ 2 ]= LoadButtonImage( "LAPTOP\\button_5.sti" ,-1,0,-1,1,-1 );
|
|
/* giIMPVoicesButton[ 2 ] = QuickCreateButton( giIMPVoicesButtonImage[ 1 ], LAPTOP_SCREEN_UL_X + ( 349 ), LAPTOP_SCREEN_WEB_UL_Y + ( 220 ),
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPVoicesDoneCallback );
|
|
*/
|
|
giIMPVoicesButton[ 2 ] = CreateIconAndTextButton( giIMPVoicesButtonImage[ 2 ], pImpButtonText[ 13 ], FONT12ARIAL, // changed text on button to [13]("Next") - SANDRO
|
|
FONT_WHITE, DEFAULT_SHADOW,
|
|
FONT_WHITE, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
LAPTOP_SCREEN_UL_X + ( 187 ), LAPTOP_SCREEN_WEB_UL_Y + ( 330 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPVoicesDoneCallback);
|
|
|
|
|
|
|
|
SetButtonCursor(giIMPVoicesButton[0], CURSOR_WWW);
|
|
SetButtonCursor(giIMPVoicesButton[1], CURSOR_WWW);
|
|
SetButtonCursor(giIMPVoicesButton[2], CURSOR_WWW);
|
|
}
|
|
|
|
|
|
|
|
|
|
void DestroyIMPVoicesButtons( void )
|
|
{
|
|
|
|
// will destroy buttons created for IMP Voices screen
|
|
|
|
// the next button
|
|
RemoveButton(giIMPVoicesButton[ 0 ] );
|
|
UnloadButtonImage(giIMPVoicesButtonImage[ 0 ] );
|
|
|
|
// the previous button
|
|
RemoveButton(giIMPVoicesButton[ 1 ] );
|
|
UnloadButtonImage(giIMPVoicesButtonImage[ 1 ] );
|
|
|
|
// the done button
|
|
RemoveButton(giIMPVoicesButton[ 2 ] );
|
|
UnloadButtonImage(giIMPVoicesButtonImage[ 2 ] );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void BtnIMPVoicesNextCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
|
|
// btn callback for IMP attrbite begin button
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
|
|
// next voice!!
|
|
IncrementVoice( );
|
|
// play voice
|
|
if( ! SoundIsPlaying( uiVocVoiceSound ) )
|
|
{
|
|
uiVocVoiceSound = PlayVoice( );
|
|
}
|
|
else
|
|
{
|
|
SoundStop( uiVocVoiceSound );
|
|
uiVocVoiceSound = PlayVoice( );
|
|
}
|
|
|
|
|
|
fReDrawVoicesScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BtnIMPVoicesPreviousCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
|
|
// btn callback for IMP attrbite begin button
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
|
|
// previous voice, please!!!
|
|
DecrementVoice( );
|
|
// play voice
|
|
if( ! SoundIsPlaying( uiVocVoiceSound ) )
|
|
{
|
|
uiVocVoiceSound = PlayVoice( );
|
|
}
|
|
else
|
|
{
|
|
SoundStop( uiVocVoiceSound );
|
|
uiVocVoiceSound = PlayVoice( );
|
|
}
|
|
|
|
fReDrawVoicesScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BtnIMPVoicesDoneCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
|
|
// btn callback for IMP attrbite begin button
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
|
|
// Changed to continue to color choosing - SANDRO
|
|
iCurrentImpPage = IMP_COLOR_CHOICE_PAGE;
|
|
// Following part removed
|
|
|
|
// set voice id, to grab character slot
|
|
// WDS: Allow flexible numbers of IMPs of each sex
|
|
LaptopSaveInfo.iIMPIndex = gGameExternalOptions.iaIMPSlots[iCurrentVoice];
|
|
|
|
// set button up image pending
|
|
fButtonPendingFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOLEAN CameBackToVoicePageButNotFinished()
|
|
{
|
|
//if we are in a page that comes after this one
|
|
if( iCurrentProfileMode == IMP__PERSONALITY ||
|
|
iCurrentProfileMode == IMP__ATTRIBUTES )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return( FALSE );
|
|
}
|
|
}
|
|
|
|
|
|
UINT32 PlayVoice( void )
|
|
{
|
|
INT32 iSlot = gGameExternalOptions.iaIMPSlots[iCurrentVoice];
|
|
char caVoiceSample[] = "Speech\\%03d_001.wav";
|
|
|
|
Assert((iSlot >= 0) && (iSlot <= 999));
|
|
sprintf(caVoiceSample, caVoiceSample, iSlot);
|
|
|
|
return( PlayJA2SampleFromFile( caVoiceSample, RATE_11025, MIDVOLUME, 1 , MIDDLEPAN ) );
|
|
}
|
|
|
|
|
|
void CreateIMPVoiceMouseRegions( void )
|
|
{
|
|
// will create mouse regions needed for the IMP voices page
|
|
MSYS_DefineRegion( &gVoicePortraitRegion, LAPTOP_SCREEN_UL_X + 200, LAPTOP_SCREEN_WEB_UL_Y + 176 ,LAPTOP_SCREEN_UL_X + 200 + 100, LAPTOP_SCREEN_WEB_UL_Y + 176 + 100,MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, IMPPortraitRegionButtonCallback );
|
|
|
|
|
|
MSYS_AddRegion( &gVoicePortraitRegion );
|
|
|
|
return;
|
|
}
|
|
|
|
void DestroyIMPVoiceMouseRegions( void )
|
|
{
|
|
// will destroy already created mouse reiogns for IMP voices page
|
|
MSYS_RemoveRegion( &gVoicePortraitRegion );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void IMPPortraitRegionButtonCallback(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
// callback handler for imp portrait region button events
|
|
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
return;
|
|
}
|
|
if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
if( ! SoundIsPlaying( uiVocVoiceSound ) )
|
|
{
|
|
uiVocVoiceSound = PlayVoice( );
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void RenderVoiceIndex( void )
|
|
{
|
|
|
|
CHAR16 sString[ 32 ];
|
|
INT16 sX, sY;
|
|
|
|
// render the voice index value on the the blank portrait
|
|
swprintf( sString, L"%s %d", pIMPVoicesStrings[ 0 ], GetVoiceCountFromVoiceSlot(iCurrentVoice));
|
|
|
|
FindFontCenterCoordinates( 290 + LAPTOP_UL_X, 0, 100, 0, sString, FONT12ARIAL, &sX, &sY );
|
|
|
|
SetFont( FONT12ARIAL );
|
|
SetFontForeground( FONT_WHITE );
|
|
SetFontBackground( FONT_BLACK );
|
|
|
|
mprintf( sX, iScreenHeightOffset + 320, sString );
|
|
|
|
return;
|
|
}
|