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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+25 -13
View File
@@ -478,6 +478,31 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
BGMCRTHROW, "ANIMS\\M_MERC\\M_CR_THR.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFCRTHROW, "ANIMS\\F_MERC\\F_CR_THR.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
//</SB>
//ddd big man with stone
BGMWITHSTONE, "ANIMS\\M_MERC\\M_STEIN.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
//ddd crouched shoot rocket
RGMCRROCKET, "ANIMS\\S_MERC\\S_LAW_CR.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMCRROCKET, "ANIMS\\M_MERC\\M_LAW_CR.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFCRROCKET, "ANIMS\\F_MERC\\F_LAW_CR.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMSWKNIFE , "ANIMS\\M_MERC\\M_K_SWAT_K.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFSWKNIFE , "ANIMS\\F_MERC\\F_K_SWAT_K.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMSWKNIFE , "ANIMS\\S_MERC\\S_K_SWAT.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
//êèäàíèå ãðàíàòû ñòîÿ ñ âûäåðãèâàíèåì ÷åêè 2 âàðèàíòà
BGMSTHRG, "ANIMS\\M_MERC\\M_THROW_G.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
//äëÿ áàáû ïîêà ñòàíäàðòíàÿ àíèìàöèÿ
RGFSTHRG, "ANIMS\\F_MERC\\F_THROW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMSTHRG, "ANIMS\\S_MERC\\S_THROW_G.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMSLOBG, "ANIMS\\M_MERC\\M_THROW_GLOB.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFSLOBG, "ANIMS\\F_MERC\\F_LOB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMSLOBG, "ANIMS\\S_MERC\\S_THROW_GLOB.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
//ïåðåêàò
RGMROLL_PR, "ANIMS\\S_MERC\\S_ROLL_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMROLL_PR, "ANIMS\\M_MERC\\M_ROLL_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFROLL_PR, "ANIMS\\F_MERC\\F_ROLL_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
};
@@ -828,12 +853,6 @@ BOOLEAN LoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex, UINT16
{
AuxObjectData *pAuxData;
if (usSurfaceIndex == 251)
{
int a = 10;
a++;
}
// Check for valid surface
CHECKF( usSurfaceIndex < NUMANIMATIONSURFACETYPES );
@@ -953,13 +972,6 @@ BOOLEAN LoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex, UINT16
BOOLEAN UnLoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex )
{
if (usSurfaceIndex == 251)
{
int a = 10;
a++;
}
// Decrement usage flag, only if this soldier has it currently tagged
if ( gbAnimUsageHistory[ usSurfaceIndex ][ usSoldierID ] > 0 )
{