mirror of
https://github.com/1dot13/source.git
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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1153 lines
61 KiB
C++
1153 lines
61 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include <string.h>
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#include "wcheck.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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#include "jascreens.h"
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#include "tiledef.h"
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#include "Sys Globals.h"
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#include "Debug Control.h"
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#include "utilities.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "Fileman.h"
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#endif
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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#define EMPTY_SLOT -1
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#define TO_INIT 0
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#define ANIMPROFILEFILENAME "BINARYDATA\\JA2PROF.DAT"
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ANIM_PROF *gpAnimProfiles = NULL;
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UINT8 gubNumAnimProfiles = 0;
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INT8 gbAnimUsageHistory[ NUMANIMATIONSURFACETYPES ][ MAX_NUM_SOLDIERS ];
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AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
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{
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RGMBASICWALKING, "ANIMS\\S_MERC\\S_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSTANDING, "ANIMS\\S_MERC\\S_R_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCROUCHING, "ANIMS\\S_MERC\\S_R_C.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSNEAKING, "ANIMS\\S_MERC\\S_R_SWAT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMRUNNING, "ANIMS\\S_MERC\\S_R_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMPRONE, "ANIMS\\S_MERC\\S_R_PRN.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, 0,
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RGMSTANDAIM, "ANIMS\\S_MERC\\S_SR_AIM.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHITHARD, "ANIMS\\S_MERC\\S_DIEHD.STI", FB_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHITSTAND, "ANIMS\\S_MERC\\S_DIEFWD.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHITHARDBLOOD, "ANIMS\\S_MERC\\S_DIEHDB.STI", FB_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCROUCHAIM, "ANIMS\\S_MERC\\S_CR_AIM.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHITFALLBACK, "ANIMS\\S_MERC\\S_DIEBAC.STI", FB_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMROLLOVER, "ANIMS\\S_MERC\\S_ROLL.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCLIMBROOF, "ANIMS\\S_MERC\\S_CLIMB.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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RGMFALL, "ANIMS\\S_MERC\\S_FALL.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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RGMFALLF, "ANIMS\\S_MERC\\S_FALLF.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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RGMHITCROUCH, "ANIMS\\S_MERC\\S_C_DIE.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHITPRONE, "ANIMS\\S_MERC\\S_P_DIE.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHOPFENCE, "ANIMS\\S_MERC\\S_HOP.STI", NO_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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RGMPUNCH, "ANIMS\\S_MERC\\S_PUNCH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMNOTHING_STD, "ANIMS\\S_MERC\\S_N_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMNOTHING_WALK, "ANIMS\\S_MERC\\S_N_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMNOTHING_RUN, "ANIMS\\S_MERC\\S_N_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMNOTHING_SWAT, "ANIMS\\S_MERC\\S_N_SWAT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMNOTHING_CROUCH, "ANIMS\\S_MERC\\S_N_CRCH.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHANDGUN_S_SHOT, "ANIMS\\S_MERC\\S_N_SHOT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHANDGUN_C_SHOT, "ANIMS\\S_MERC\\S_N_C_AI.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHANDGUN_PRONE, "ANIMS\\S_MERC\\S_N_PRNE.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMDIE_JFK, "ANIMS\\S_MERC\\S_DIEJFK.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMOPEN, "ANIMS\\S_MERC\\S_OPEN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMPICKUP, "ANIMS\\S_MERC\\S_PICKUP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSTAB, "ANIMS\\S_MERC\\S_STAB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSLICE, "ANIMS\\S_MERC\\S_SLICE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCSTAB, "ANIMS\\S_MERC\\S_C_STB.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMMEDIC, "ANIMS\\S_MERC\\S_MEDIC.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMDODGE, "ANIMS\\S_MERC\\S_DODGE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSTANDDWALAIM, "ANIMS\\S_MERC\\S_DBLSHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMRAISE, "ANIMS\\S_MERC\\S_RAISE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMTHROW, "ANIMS\\S_MERC\\S_LOB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMLOB, "ANIMS\\S_MERC\\S_THROW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMKICKDOOR, "ANIMS\\S_MERC\\S_DR_KCK.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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RGMRHIT, "ANIMS\\S_MERC\\S_R_HIT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGM_SQUISH, "ANIMS\\S_MERC\\A_SQUISH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGM_LOOK, "ANIMS\\S_MERC\\A_LOOK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGM_PULL, "ANIMS\\S_MERC\\A_PULL.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGM_SPIT, "ANIMS\\S_MERC\\A_SPIT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_R_WALK, "ANIMS\\S_MERC\\SW_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_R_STD, "ANIMS\\S_MERC\\SW_R_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_N_WALK, "ANIMS\\S_MERC\\SW_N_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_N_STD, "ANIMS\\S_MERC\\SW_N_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_DIE, "ANIMS\\S_MERC\\SW_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_N_AIM, "ANIMS\\S_MERC\\SW_N_SHOT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_R_AIM, "ANIMS\\S_MERC\\SW_SR_AIM.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_DBLSHT, "ANIMS\\S_MERC\\SW_DBLSHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATER_TRANS, "ANIMS\\S_MERC\\SW_FALL.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMDEEPWATER_TRED, "ANIMS\\S_MERC\\S_TRED.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMDEEPWATER_SWIM, "ANIMS\\S_MERC\\S_SWIM.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMDEEPWATER_DIE, "ANIMS\\S_MERC\\S_D_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMMCLIMB, "ANIMS\\S_MERC\\S_MCLIMB.STI", S_STRUCT, 0, 3, TO_INIT, NULL, NULL, 0, -1,
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RGMHELIDROP, "ANIMS\\S_MERC\\S_HELIDRP.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
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RGMLOWKICK, "ANIMS\\S_MERC\\K_LW_KICK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMPUNCH, "ANIMS\\S_MERC\\K_PUNCH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSPINKICK, "ANIMS\\S_MERC\\S_SPNKCK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSLEEP, "ANIMS\\S_MERC\\S_SLEEP.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSHOOT_LOW, "ANIMS\\S_MERC\\S_SHTLO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCDBLSHOT, "ANIMS\\S_MERC\\SC_DBLSH.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHURTSTANDINGN, "ANIMS\\S_MERC\\S_I_BR_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHURTSTANDINGR, "ANIMS\\S_MERC\\S_I_BR_R.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHURTWALKINGN, "ANIMS\\S_MERC\\S_I_WK_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHURTWALKINGR, "ANIMS\\S_MERC\\S_I_WK_R.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMHURTTRANS, "ANIMS\\S_MERC\\S_I_TRAN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMTHROWKNIFE, "ANIMS\\S_MERC\\S_K_THRO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMBREATHKNIFE, "ANIMS\\S_MERC\\S_KNF_BR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMPISTOLBREATH, "ANIMS\\S_MERC\\S_P_BRTH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCOWER, "ANIMS\\S_MERC\\S_COWER.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMROCKET, "ANIMS\\S_MERC\\S_LAW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMMORTAR, "ANIMS\\S_MERC\\S_MORTAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMSIDESTEP, "ANIMS\\S_MERC\\S_R_SDSP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMDBLBREATH, "ANIMS\\S_MERC\\S_DBL_BR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMPUNCHLOW, "ANIMS\\S_MERC\\S_PCH_LO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMPISTOLSHOOTLOW, "ANIMS\\S_MERC\\S_P_SHLO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMWATERTHROW, "ANIMS\\S_MERC\\SW_LOB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMRADIO, "ANIMS\\S_MERC\\S_RADIO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCRRADIO, "ANIMS\\S_MERC\\S_C_RADO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMBURN, "ANIMS\\S_MERC\\S_FIRE.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
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RGMDWPRONE, "ANIMS\\S_MERC\\S_DB_PRN.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMDRUNK, "ANIMS\\S_MERC\\S_R_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMPISTOLDRUNK, "ANIMS\\S_MERC\\S_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCROWBAR, "ANIMS\\S_MERC\\S_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMJUMPOVER, "ANIMS\\S_MERC\\S_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMWALKING, "ANIMS\\M_MERC\\M_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMSTANDING, "ANIMS\\M_MERC\\M_R_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMCROUCHING, "ANIMS\\M_MERC\\M_R_C.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMSNEAKING, "ANIMS\\M_MERC\\M_R_SWAT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMRUNNING, "ANIMS\\M_MERC\\M_R_RUN2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMPRONE, "ANIMS\\M_MERC\\M_R_PRN.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, 0,
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BGMSTANDAIM, "ANIMS\\M_MERC\\M_SR_AIM.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHITHARD, "ANIMS\\M_MERC\\M_DIEHD.STI", FB_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHITSTAND, "ANIMS\\M_MERC\\M_DIEFWD.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHITHARDBLOOD, "ANIMS\\M_MERC\\M_DIEHDB.STI", FB_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCROUCHAIM, "ANIMS\\M_MERC\\M_CR_AIM.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHITFALLBACK, "ANIMS\\M_MERC\\M_DIEBAC.STI", FB_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMROLLOVER, "ANIMS\\M_MERC\\M_ROLL.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMCLIMBROOF, "ANIMS\\M_MERC\\M_CLIMB.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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BGMFALL, "ANIMS\\M_MERC\\M_FALL.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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BGMFALLF, "ANIMS\\M_MERC\\M_FALLF.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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BGMHITCROUCH, "ANIMS\\M_MERC\\M_C_DIE.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHITPRONE, "ANIMS\\M_MERC\\M_P_DIE.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHOPFENCE, "ANIMS\\M_MERC\\M_HOP.STI", NO_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
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BGMPUNCH, "ANIMS\\M_MERC\\M_PUNCH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMNOTHING_STD, "ANIMS\\M_MERC\\M_N_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMNOTHING_WALK, "ANIMS\\M_MERC\\M_N_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMNOTHING_RUN, "ANIMS\\M_MERC\\M_N_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMNOTHING_SWAT, "ANIMS\\M_MERC\\M_N_SWAT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMNOTHING_CROUCH, "ANIMS\\M_MERC\\M_N_CRCH.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHANDGUN_S_SHOT, "ANIMS\\M_MERC\\M_N_SHOT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHANDGUN_C_SHOT, "ANIMS\\M_MERC\\M_N_C_AI.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMHANDGUN_PRONE, "ANIMS\\M_MERC\\M_N_PRNE.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMDIE_JFK, "ANIMS\\M_MERC\\M_DIEJFK.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMOPEN, "ANIMS\\M_MERC\\M_OPEN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMPICKUP, "ANIMS\\M_MERC\\M_PICKUP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMSTAB, "ANIMS\\M_MERC\\M_STAB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMSLICE, "ANIMS\\M_MERC\\M_SLICE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMCSTAB, "ANIMS\\M_MERC\\M_C_STB.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMMEDIC, "ANIMS\\M_MERC\\M_MEDIC.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMDODGE, "ANIMS\\M_MERC\\M_DODGE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMSTANDDWALAIM, "ANIMS\\M_MERC\\M_DBLSHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMRAISE, "ANIMS\\M_MERC\\M_RAISE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMTHROW, "ANIMS\\M_MERC\\M_THROW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMLOB, "ANIMS\\M_MERC\\M_LOB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMKICKDOOR, "ANIMS\\M_MERC\\M_DR_KCK.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMRHIT, "ANIMS\\M_MERC\\M_R_HIT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMSTANDAIM2, "ANIMS\\M_MERC\\M_SR_AM2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMFLEX, "ANIMS\\M_MERC\\M_FLEX.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMSTRECH, "ANIMS\\M_MERC\\M_STRTCH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMSHOEDUST, "ANIMS\\M_MERC\\M_SHOEDUST.STI",S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMHEADTURN, "ANIMS\\M_MERC\\M_HEDTURN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_R_WALK, "ANIMS\\M_MERC\\MW_R_WAL.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_R_STD, "ANIMS\\M_MERC\\MW_R_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_N_WALK, "ANIMS\\M_MERC\\MW_N_WAL.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_N_STD, "ANIMS\\M_MERC\\MW_N_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_DIE, "ANIMS\\M_MERC\\MW_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_N_AIM, "ANIMS\\M_MERC\\MW_N_SHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_R_AIM, "ANIMS\\M_MERC\\MW_SR_AM.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_DBLSHT, "ANIMS\\M_MERC\\MW_DBL.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATER_TRANS, "ANIMS\\M_MERC\\MW_FALL.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMDEEPWATER_TRED, "ANIMS\\M_MERC\\MW_TRED.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMDEEPWATER_SWIM, "ANIMS\\M_MERC\\MW_SWIM.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMDEEPWATER_DIE, "ANIMS\\M_MERC\\MW_DIE2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMHELIDROP, "ANIMS\\M_MERC\\M_HELIDRP.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMSLEEP, "ANIMS\\M_MERC\\M_SLEEP.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMSHOOT_LOW, "ANIMS\\M_MERC\\M_SHTLOW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMTHREATENSTAND, "ANIMS\\M_MERC\\M_BRETH2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMCDBLSHOT, "ANIMS\\M_MERC\\MC_DBLSH.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMHURTSTANDINGN, "ANIMS\\M_MERC\\M_I_BR_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMHURTSTANDINGR, "ANIMS\\M_MERC\\M_I_BR_R.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMHURTWALKINGN, "ANIMS\\M_MERC\\M_I_WK_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMHURTWALKINGR, "ANIMS\\M_MERC\\M_I_WK_R.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMHURTTRANS, "ANIMS\\M_MERC\\M_I_TRAN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMTHROWKNIFE, "ANIMS\\M_MERC\\M_K_THRO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMBREATHKNIFE, "ANIMS\\M_MERC\\M_KNF_BR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMPISTOLBREATH, "ANIMS\\M_MERC\\M_P_BRTH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMCOWER, "ANIMS\\M_MERC\\M_COWER.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMRAISE2, "ANIMS\\M_MERC\\M_RAISE2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMROCKET, "ANIMS\\M_MERC\\M_LAW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMMORTAR, "ANIMS\\M_MERC\\M_MORTAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMSIDESTEP, "ANIMS\\M_MERC\\M_R_SDSP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMDBLBREATH, "ANIMS\\M_MERC\\M_DBL_BR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMPUNCHLOW, "ANIMS\\M_MERC\\M_PCH_LO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMPISTOLSHOOTLOW, "ANIMS\\M_MERC\\M_P_SHLO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWATERTHROW, "ANIMS\\M_MERC\\MW_THROW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMWALK2, "ANIMS\\M_MERC\\M_WALK2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMRUN2, "ANIMS\\M_MERC\\M_R_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMIDLENECK, "ANIMS\\M_MERC\\M_NECK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMCROUCHTRANS, "ANIMS\\M_MERC\\M_C_TRAN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMRADIO, "ANIMS\\M_MERC\\M_RADIO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMCRRADIO, "ANIMS\\M_MERC\\M_C_RADO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMDWPRONE, "ANIMS\\M_MERC\\M_DB_PRN.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMDRUNK, "ANIMS\\M_MERC\\M_R_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMPISTOLDRUNK, "ANIMS\\M_MERC\\M_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMCROWBAR, "ANIMS\\M_MERC\\M_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMJUMPOVER, "ANIMS\\M_MERC\\M_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
|
|
RGFWALKING, "ANIMS\\F_MERC\\F_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSTANDING, "ANIMS\\F_MERC\\F_BRETH2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCROUCHING, "ANIMS\\F_MERC\\F_R_C.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSNEAKING, "ANIMS\\F_MERC\\F_R_SWAT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFRUNNING, "ANIMS\\F_MERC\\F_R_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFPRONE, "ANIMS\\F_MERC\\F_R_PRN.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, 0,
|
|
RGFSTANDAIM, "ANIMS\\F_MERC\\F_SR_AIM.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHITHARD, "ANIMS\\F_MERC\\F_DIEHD.STI", FB_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHITSTAND, "ANIMS\\F_MERC\\F_DIEFWD.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHITHARDBLOOD, "ANIMS\\F_MERC\\F_DIEHDB.STI", FB_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCROUCHAIM, "ANIMS\\F_MERC\\F_CR_AIM.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHITFALLBACK, "ANIMS\\F_MERC\\F_DIEBAC.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFROLLOVER, "ANIMS\\F_MERC\\F_ROLL.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCLIMBROOF, "ANIMS\\F_MERC\\F_CLIMB.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFFALL, "ANIMS\\F_MERC\\F_FALL.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFFALLF, "ANIMS\\F_MERC\\F_FALLF.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHITCROUCH, "ANIMS\\F_MERC\\F_C_DIE.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHITPRONE, "ANIMS\\F_MERC\\F_P_DIE.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHOPFENCE, "ANIMS\\F_MERC\\F_HOP.STI", NO_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFPUNCH, "ANIMS\\F_MERC\\F_PUNCH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFNOTHING_STD, "ANIMS\\F_MERC\\N_BRETH2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFNOTHING_WALK, "ANIMS\\F_MERC\\F_N_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFNOTHING_RUN, "ANIMS\\F_MERC\\F_N_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFNOTHING_SWAT, "ANIMS\\F_MERC\\F_N_SWAT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFNOTHING_CROUCH, "ANIMS\\F_MERC\\F_N_CRCH.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHANDGUN_S_SHOT, "ANIMS\\F_MERC\\F_N_SHOT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHANDGUN_C_SHOT, "ANIMS\\F_MERC\\F_N_C_AI.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHANDGUN_PRONE, "ANIMS\\F_MERC\\F_N_PRNE.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFDIE_JFK, "ANIMS\\F_MERC\\F_DIEJFK.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFOPEN, "ANIMS\\F_MERC\\F_OPEN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFPICKUP, "ANIMS\\F_MERC\\F_PICKUP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSTAB, "ANIMS\\F_MERC\\F_STAB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSLICE, "ANIMS\\F_MERC\\F_SLICE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCSTAB, "ANIMS\\F_MERC\\F_C_STB.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFMEDIC, "ANIMS\\F_MERC\\F_MEDIC.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFDODGE, "ANIMS\\F_MERC\\F_DODGE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSTANDDWALAIM, "ANIMS\\F_MERC\\F_DBLSHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFRAISE, "ANIMS\\F_MERC\\F_RAISE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFTHROW, "ANIMS\\F_MERC\\F_THROW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFLOB, "ANIMS\\F_MERC\\F_LOB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFKICKDOOR, "ANIMS\\F_MERC\\F_DR_KCK.STI", S_STRUCT, 0, 4, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFRHIT, "ANIMS\\F_MERC\\F_R_HIT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCLEAN, "ANIMS\\F_MERC\\A_CLEAN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFKICKSN, "ANIMS\\F_MERC\\A_KICKSN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFALOOK, "ANIMS\\F_MERC\\A_LOOK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWIPE, "ANIMS\\F_MERC\\A_WIPE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_R_WALK, "ANIMS\\F_MERC\\FW_R_WLK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_R_STD, "ANIMS\\F_MERC\\FW_R_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_N_WALK, "ANIMS\\F_MERC\\FW_N_WLK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_N_STD, "ANIMS\\F_MERC\\FW_N_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_DIE, "ANIMS\\F_MERC\\FW_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_N_AIM, "ANIMS\\F_MERC\\FW_N_SHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_R_AIM, "ANIMS\\F_MERC\\FW_SR_AI.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_DBLSHT, "ANIMS\\F_MERC\\FW_DBL.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATER_TRANS, "ANIMS\\F_MERC\\FW_FALL.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFDEEPWATER_TRED, "ANIMS\\F_MERC\\FW_TRED.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFDEEPWATER_SWIM, "ANIMS\\F_MERC\\FW_SWIM.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFDEEPWATER_DIE, "ANIMS\\F_MERC\\FW_DIE2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHELIDROP, "ANIMS\\F_MERC\\F_HELIDRP.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSLEEP, "ANIMS\\F_MERC\\F_SLEEP.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSHOOT_LOW, "ANIMS\\F_MERC\\F_SHTLOW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCDBLSHOT, "ANIMS\\F_MERC\\FC_DBLSH.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHURTSTANDINGN, "ANIMS\\F_MERC\\F_I_BR_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHURTSTANDINGR, "ANIMS\\F_MERC\\F_I_BR_R.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHURTWALKINGN, "ANIMS\\F_MERC\\F_I_WK_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHURTWALKINGR, "ANIMS\\F_MERC\\F_I_WK_R.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFHURTTRANS, "ANIMS\\F_MERC\\F_I_TRAN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFTHROWKNIFE, "ANIMS\\F_MERC\\F_K_THRO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFBREATHKNIFE, "ANIMS\\F_MERC\\F_KNF_BR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFPISTOLBREATH, "ANIMS\\F_MERC\\F_P_BRTH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCOWER, "ANIMS\\F_MERC\\F_COWER.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFROCKET, "ANIMS\\F_MERC\\F_LAW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFMORTAR, "ANIMS\\F_MERC\\F_MORTAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSIDESTEP, "ANIMS\\F_MERC\\F_R_SDSP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFDBLBREATH, "ANIMS\\F_MERC\\F_DBL_BR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFPUNCHLOW, "ANIMS\\F_MERC\\F_PCH_LO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFPISTOLSHOOTLOW, "ANIMS\\F_MERC\\F_P_SHLO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFWATERTHROW, "ANIMS\\F_MERC\\FW_THRW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFRADIO, "ANIMS\\F_MERC\\F_RADIO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCRRADIO, "ANIMS\\F_MERC\\F_C_RADO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSLAP, "ANIMS\\F_MERC\\F_SLAP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFDWPRONE, "ANIMS\\F_MERC\\F_DB_PRN.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFDRUNK, "ANIMS\\F_MERC\\F_R_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFPISTOLDRUNK, "ANIMS\\F_MERC\\F_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCROWBAR, "ANIMS\\F_MERC\\F_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFJUMPOVER, "ANIMS\\F_MERC\\F_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
|
|
AFMONSTERSTANDING, "ANIMS\\MONSTERS\\MN_BREAT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMONSTERWALKING, "ANIMS\\MONSTERS\\MN_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMONSTERATTACK, "ANIMS\\MONSTERS\\MN_ATTAK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMONSTERCLOSEATTACK, "ANIMS\\MONSTERS\\M_ATTK2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMONSTERSPITATTACK, "ANIMS\\MONSTERS\\M_SPIT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMONSTEREATING, "ANIMS\\MONSTERS\\M_EAT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMONSTERDIE, "ANIMS\\MONSTERS\\MN_DIE1.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMUP, "ANIMS\\MONSTERS\\MN_UP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMJUMP, "ANIMS\\MONSTERS\\MN_JUMP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
AFMMELT, "ANIMS\\MONSTERS\\MN_MELT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
|
|
LVBREATH, "ANIMS\\MONSTERS\\L_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
LVDIE, "ANIMS\\MONSTERS\\L_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
LVWALK, "ANIMS\\MONSTERS\\L_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
IBREATH, "ANIMS\\MONSTERS\\I_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
IWALK, "ANIMS\\MONSTERS\\I_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
IDIE, "ANIMS\\MONSTERS\\I_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
IEAT, "ANIMS\\MONSTERS\\I_EAT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
IATTACK, "ANIMS\\MONSTERS\\I_ATTACK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
QUEENMONSTERSTANDING, "ANIMS\\MONSTERS\\QMN_BREAT.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
QUEENMONSTERREADY, "ANIMS\\MONSTERS\\Q_READY.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
QUEENMONSTERSPIT_SW, "ANIMS\\MONSTERS\\Q_SPIT_SW.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
QUEENMONSTERSPIT_E, "ANIMS\\MONSTERS\\Q_SPIT_E.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
QUEENMONSTERSPIT_NE, "ANIMS\\MONSTERS\\Q_SPIT_NE.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
QUEENMONSTERSPIT_S, "ANIMS\\MONSTERS\\Q_SPIT_S.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
QUEENMONSTERSPIT_SE, "ANIMS\\MONSTERS\\Q_SPIT_SE.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
QUEENMONSTERDEATH, "ANIMS\\MONSTERS\\Q_DIE.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
QUEENMONSTERSWIPE, "ANIMS\\MONSTERS\\Q_SWIPE.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
FATMANSTANDING, "ANIMS\\CIVS\\FT_BRTH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
FATMANWALKING, "ANIMS\\CIVS\\FT_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
FATMANRUNNING, "ANIMS\\CIVS\\FT_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
FATMANDIE, "ANIMS\\CIVS\\FT_DIE.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
FATMANASS, "ANIMS\\CIVS\\FT_SCRTC.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
FATMANACT, "ANIMS\\CIVS\\FT_ACT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
FATMANCOWER, "ANIMS\\CIVS\\FT_COWER.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
FATMANDIE2, "ANIMS\\CIVS\\FT_DIE2.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
FATMANCOWERHIT, "ANIMS\\CIVS\\F_CW_HIT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
MANCIVSTANDING, "ANIMS\\CIVS\\M_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVWALKING, "ANIMS\\CIVS\\M_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVRUNNING, "ANIMS\\CIVS\\M_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVDIE, "ANIMS\\CIVS\\M_DIE.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVACT, "ANIMS\\CIVS\\M_ACT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVCOWER, "ANIMS\\CIVS\\M_COWER.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVDIE2, "ANIMS\\CIVS\\M_DIE2.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVSMACKED, "ANIMS\\CIVS\\M_SMCKED.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVPUNCH, "ANIMS\\CIVS\\M_PUNCH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MANCIVCOWERHIT, "ANIMS\\CIVS\\M_CW_HIT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
MINICIVSTANDING, "ANIMS\\CIVS\\MI_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MINICIVWALKING, "ANIMS\\CIVS\\MI_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MINICIVRUNNING, "ANIMS\\CIVS\\MI_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MINICIVDIE, "ANIMS\\CIVS\\MI_DIE.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MINISTOCKING, "ANIMS\\CIVS\\MI_STKNG.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MINIACT, "ANIMS\\CIVS\\MI_ACT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MINICOWER, "ANIMS\\CIVS\\MI_COWER.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MINIDIE2, "ANIMS\\CIVS\\MI_DIE2.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
MINICOWERHIT, "ANIMS\\CIVS\\S_CW_HIT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
DRESSCIVSTANDING, "ANIMS\\CIVS\\DS_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
DRESSCIVWALKING, "ANIMS\\CIVS\\DS_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
DRESSCIVRUNNING, "ANIMS\\CIVS\\DS_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
DRESSCIVDIE, "ANIMS\\CIVS\\DS_DIE.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
DRESSCIVACT, "ANIMS\\CIVS\\DS_ACT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
DRESSCIVCOWER, "ANIMS\\CIVS\\DS_COWER.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
DRESSCIVDIE2, "ANIMS\\CIVS\\DS_DIE2.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
DRESSCIVCOWERHIT, "ANIMS\\CIVS\\W_CW_HIT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
HATKIDCIVSTANDING, "ANIMS\\CIVS\\H_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVWALKING, "ANIMS\\CIVS\\H_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVRUNNING, "ANIMS\\CIVS\\H_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVDIE, "ANIMS\\CIVS\\H_DIE2.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVJFK, "ANIMS\\CIVS\\H_DIEJFK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVYOYO, "ANIMS\\CIVS\\H_YOYO.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVACT, "ANIMS\\CIVS\\H_ACT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVCOWER, "ANIMS\\CIVS\\H_COWER.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVDIE2, "ANIMS\\CIVS\\H_DIE.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVCOWERHIT, "ANIMS\\CIVS\\H_CW_HIT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
HATKIDCIVSKIP, "ANIMS\\CIVS\\H_SKIP.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
KIDCIVSTANDING, "ANIMS\\CIVS\\K_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVWALKING, "ANIMS\\CIVS\\K_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVRUNNING, "ANIMS\\CIVS\\K_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVDIE, "ANIMS\\CIVS\\K_DIE2.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVJFK, "ANIMS\\CIVS\\K_DIEJFK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVARMPIT, "ANIMS\\CIVS\\K_ARMPIT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVACT, "ANIMS\\CIVS\\K_ACT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVCOWER, "ANIMS\\CIVS\\K_COWER.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVDIE2, "ANIMS\\CIVS\\K_DIE.STI", F_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVCOWERHIT, "ANIMS\\CIVS\\K_CW_HIT.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
KIDCIVSKIP, "ANIMS\\CIVS\\K_SKIP.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
CRIPCIVSTANDING, "ANIMS\\CIVS\\CP_BRETH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CRIPCIVWALKING, "ANIMS\\CIVS\\CP_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CRIPCIVRUNNING, "ANIMS\\CIVS\\CP_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CRIPCIVBEG, "ANIMS\\CIVS\\CP_BEG.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CRIPCIVDIE, "ANIMS\\CIVS\\CP_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CRIPCIVDIE2, "ANIMS\\CIVS\\CP_DIE2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CRIPCIVKICK, "ANIMS\\CIVS\\CP_KICK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
COWSTANDING, "ANIMS\\ANIMALS\\C_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
COWWALKING, "ANIMS\\ANIMALS\\C_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
COWDIE, "ANIMS\\ANIMALS\\C_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
COWEAT, "ANIMS\\ANIMALS\\C_EAT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
CROWWALKING, "ANIMS\\ANIMALS\\CR_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CROWFLYING, "ANIMS\\ANIMALS\\CR_FLY.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CROWEATING, "ANIMS\\ANIMALS\\CR_EAT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CROWDYING, "ANIMS\\ANIMALS\\CR_DIE.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
CATBREATH, "ANIMS\\ANIMALS\\CT_BREATH.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CATWALK, "ANIMS\\ANIMALS\\CT_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CATRUN, "ANIMS\\ANIMALS\\CT_RUN.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CATREADY, "ANIMS\\ANIMALS\\CT_READY.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CATHIT, "ANIMS\\ANIMALS\\CT_HIT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CATDIE, "ANIMS\\ANIMALS\\CT_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CATSWIPE, "ANIMS\\ANIMALS\\CT_SWIPE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
CATBITE, "ANIMS\\ANIMALS\\CT_BITE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
ROBOTNWBREATH, "ANIMS\\CIVS\\J_R_BRET.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
ROBOTNWWALK, "ANIMS\\CIVS\\J_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
ROBOTNWHIT, "ANIMS\\CIVS\\J_R_HIT.STI" , S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
ROBOTNWDIE, "ANIMS\\CIVS\\J_R_DIE.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
ROBOTNWSHOOT, "ANIMS\\CIVS\\J_R_SHOT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
HUMVEE_BASIC, "ANIMS\\VEHICLES\\HUMMER2.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
|
|
HUMVEE_DIE, "ANIMS\\VEHICLES\\HM_WREK.STI", S_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
TANKNW_READY, "ANIMS\\VEHICLES\\TANK_ROT.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
|
|
TANKNW_SHOOT, "ANIMS\\VEHICLES\\TANK_SHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
TANKNW_DIE, "ANIMS\\VEHICLES\\TK_WREK.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
TANKNE_READY, "ANIMS\\VEHICLES\\TNK2_ROT.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
|
|
TANKNE_SHOOT, "ANIMS\\VEHICLES\\TNK2_SHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
TANKNE_DIE, "ANIMS\\VEHICLES\\TK2_WREK.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
//Kaiden: Below, I have replaced HUMMER2.STI with
|
|
// ELDORADO.STI and JEEP.STI respectively,
|
|
// This has not been tested for effect, however,
|
|
// It should not result in anything worse than
|
|
// Bad animations if it's not going to work.
|
|
// And in that case, anyone comfortable with STI
|
|
// Animations should be able to make them presentable.
|
|
// Test it and remove it if neccessary.
|
|
ELDORADO_BASIC, "ANIMS\\VEHICLES\\ELDRDO.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
|
|
ELDORADO_DIE, "ANIMS\\VEHICLES\\HM_WREK.STI", NO_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
ICECREAMTRUCK_BASIC,"ANIMS\\VEHICLES\\ICECRM.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
|
|
ICECREAMTRUCK_DIE, "ANIMS\\VEHICLES\\HM_WREK.STI", NO_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
JEEP_BASIC, "ANIMS\\VEHICLES\\JEEP.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
|
|
JEEP_DIE, "ANIMS\\VEHICLES\\HM_WREK.STI", NO_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
BODYEXPLODE, "ANIMS\\S_MERC\\BOD_BLOW.STI", NO_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
//<SB> crouch throwing
|
|
RGMCRTHROW, "ANIMS\\S_MERC\\S_CR_THR.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMCRTHROW, "ANIMS\\M_MERC\\M_CR_THR.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCRTHROW, "ANIMS\\F_MERC\\F_CR_THR.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
//</SB>
|
|
//ddd big man with stone
|
|
BGMWITHSTONE, "ANIMS\\M_MERC\\M_STEIN.STI", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
//ddd crouched shoot rocket
|
|
RGMCRROCKET, "ANIMS\\S_MERC\\S_LAW_CR.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMCRROCKET, "ANIMS\\M_MERC\\M_LAW_CR.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFCRROCKET, "ANIMS\\F_MERC\\F_LAW_CR.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
BGMSWKNIFE , "ANIMS\\M_MERC\\M_K_SWAT_K.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSWKNIFE , "ANIMS\\F_MERC\\F_K_SWAT_K.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGMSWKNIFE , "ANIMS\\S_MERC\\S_K_SWAT.sti", C_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
//������� ������� ���� � ������������� ���� 2 ��������
|
|
BGMSTHRG, "ANIMS\\M_MERC\\M_THROW_G.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
//��� ���� ���� ����������� ��������
|
|
RGFSTHRG, "ANIMS\\F_MERC\\F_THROW.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGMSTHRG, "ANIMS\\S_MERC\\S_THROW_G.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
BGMSLOBG, "ANIMS\\M_MERC\\M_THROW_GLOB.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFSLOBG, "ANIMS\\F_MERC\\F_LOB.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGMSLOBG, "ANIMS\\S_MERC\\S_THROW_GLOB.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
//�������
|
|
RGMROLL_PR, "ANIMS\\S_MERC\\S_ROLL_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
BGMROLL_PR, "ANIMS\\M_MERC\\M_ROLL_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
RGFROLL_PR, "ANIMS\\F_MERC\\F_ROLL_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
|
|
|
|
};
|
|
|
|
|
|
AnimationStructureType gAnimStructureDatabase[ TOTALBODYTYPES ][ NUM_STRUCT_IDS ] =
|
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{
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// Normal Male
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"ANIMS\\STRUCTDATA\\M_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// Big male
|
|
"ANIMS\\STRUCTDATA\\M_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// Stocky male
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"ANIMS\\STRUCTDATA\\M_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
|
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
|
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"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// Reg Female
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"ANIMS\\STRUCTDATA\\M_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// Adult female creature
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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// Adult male creature
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// Young Adult female creature
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// Young Adult male creature
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\MN_BREAT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// larvea creature
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"ANIMS\\STRUCTDATA\\L_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\L_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\L_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\L_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\L_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// infant creature
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"ANIMS\\STRUCTDATA\\I_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\I_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\I_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\I_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\I_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\I_BREATH.JSD", NULL,// default
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|
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// Queen creature
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"ANIMS\\STRUCTDATA\\Q_READY.JSD", NULL,
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"ANIMS\\STRUCTDATA\\Q_READY.JSD", NULL,
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"ANIMS\\STRUCTDATA\\Q_READY.JSD", NULL,
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"ANIMS\\STRUCTDATA\\Q_READY.JSD", NULL,
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"ANIMS\\STRUCTDATA\\Q_READY.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,// default
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|
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// Fat civ
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"ANIMS\\STRUCTDATA\\M_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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|
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// man civ
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"ANIMS\\STRUCTDATA\\M_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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|
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// miniskirt civ
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"ANIMS\\STRUCTDATA\\M_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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|
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// dress civ
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"ANIMS\\STRUCTDATA\\M_STAND.JSD", NULL,
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|
"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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|
"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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|
"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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// kid civ
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"ANIMS\\STRUCTDATA\\K_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\K_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\K_CROUCH.JSD", NULL,
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|
"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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|
"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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|
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// hat kid civ
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"ANIMS\\STRUCTDATA\\K_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\K_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\K_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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|
"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_PRONE.JSD", NULL,
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|
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// cripple civ
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL,
|
|
"ANIMS\\STRUCTDATA\\M_FALL.JSD", NULL,
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|
"ANIMS\\STRUCTDATA\\M_FALLBACK.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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|
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// cow
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"ANIMS\\STRUCTDATA\\CW_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CW_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CW_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CW_BREATH.JSD", NULL,
|
|
"ANIMS\\STRUCTDATA\\CW_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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// crow
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"ANIMS\\STRUCTDATA\\CR_STAND.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CR_CROUCH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CR_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CR_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CR_PRONE.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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// CAT
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"ANIMS\\STRUCTDATA\\CT_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CT_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CT_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CT_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\CT_BREATH.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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// ROBOT1
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"ANIMS\\STRUCTDATA\\J_R_BRET.JSD", NULL,
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"ANIMS\\STRUCTDATA\\J_R_BRET.JSD", NULL,
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"ANIMS\\STRUCTDATA\\J_R_BRET.JSD", NULL,
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"ANIMS\\STRUCTDATA\\J_R_BRET.JSD", NULL,
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"ANIMS\\STRUCTDATA\\J_R_BRET.JSD", NULL,
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"ANIMS\\STRUCTDATA\\J_R_BRET.JSD", NULL, // default
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// vech 1
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD",NULL, // default
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// tank 1
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"ANIMS\\STRUCTDATA\\TNK_SHT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\TNK_SHT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\TNK_SHT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\TNK_SHT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\TNK_SHT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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// tank 2
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"ANIMS\\STRUCTDATA\\TNK2_ROT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\TNK2_ROT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\TNK2_ROT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\TNK2_ROT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\TNK2_ROT.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD", NULL, // default
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//ELDORADO
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD",NULL, // default
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//ICECREAMTRUCK
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD",NULL, // default
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//JEEP
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
|
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
|
|
"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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|
"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
|
|
"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
|
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD",NULL, // default
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};
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BOOLEAN InitAnimationSystem( )
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{
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|
INT32 cnt1, cnt2;
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CHAR8 sFilename[50];
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STRUCTURE_FILE_REF *pStructureFileRef;
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CHECKF( LoadAnimationStateInstructions( ) );
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InitAnimationSurfacesPerBodytype( );
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if ( !LoadAnimationProfiles( ) )
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|
{
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|
return( SET_ERROR( "Problems initializing Animation Profiles" ) );
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}
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// OK, Load all animation structures.....
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|
for ( cnt1 = 0; cnt1 < TOTALBODYTYPES; cnt1++ )
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|
{
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for ( cnt2 = 0; cnt2 < NUM_STRUCT_IDS; cnt2++ )
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|
{
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|
strcpy( sFilename, gAnimStructureDatabase[ cnt1 ][ cnt2 ].Filename );
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|
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if (FileExists( sFilename ) )
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|
{
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|
pStructureFileRef = LoadStructureFile( sFilename );
|
|
if (pStructureFileRef == NULL)
|
|
{
|
|
SET_ERROR( "Animation structure file load failed - %s", sFilename );
|
|
}
|
|
gAnimStructureDatabase[ cnt1 ][ cnt2 ].pStructureFileRef = pStructureFileRef;
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|
}
|
|
}
|
|
}
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|
|
|
return( TRUE );
|
|
}
|
|
|
|
BOOLEAN DeInitAnimationSystem( )
|
|
{
|
|
INT32 cnt1, cnt2;
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|
|
|
for ( cnt1 = 0; cnt1 < NUMANIMATIONSURFACETYPES; cnt1++ )
|
|
{
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|
if ( gAnimSurfaceDatabase[ cnt1 ].hVideoObject != NULL )
|
|
{
|
|
DeleteVideoObject( gAnimSurfaceDatabase[ cnt1 ].hVideoObject );
|
|
gAnimSurfaceDatabase[ cnt1 ].hVideoObject = NULL;
|
|
}
|
|
}
|
|
|
|
// OK, Delete all animation structures.....
|
|
// ATE: OK, don't delete here.. we be deleted when the structure database is destoryed....
|
|
for ( cnt1 = 0; cnt1 < TOTALBODYTYPES; cnt1++ )
|
|
{
|
|
for ( cnt2 = 0; cnt2 < 3; cnt2++ )
|
|
{
|
|
if ( gAnimStructureDatabase[ cnt1 ][ cnt2 ].pStructureFileRef != NULL )
|
|
{
|
|
// FreeStructureFile( gAnimStructureDatabase[ cnt1 ][ cnt2 ].pStructureFileRef );
|
|
// gAnimStructureDatabase[ cnt1 ][ cnt2 ].pStructureFileRef = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
DeleteAnimationProfiles( );
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|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
|
|
STRUCTURE_FILE_REF *InternalGetAnimationStructureRef( UINT8 usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState, BOOLEAN fUseAbsolute )
|
|
{
|
|
INT8 bStructDataType;
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|
|
|
if ( usSurfaceIndex == INVALID_ANIMATION_SURFACE )
|
|
{
|
|
return( NULL );
|
|
}
|
|
|
|
bStructDataType = gAnimSurfaceDatabase[ usSurfaceIndex ].bStructDataType;
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|
|
|
if ( bStructDataType == NO_STRUCT )
|
|
{
|
|
return( NULL );
|
|
}
|
|
|
|
// ATE: Alright - we all hate exception coding but ness here...
|
|
// return STANDING struct for these - which start standing but end prone
|
|
// CJC August 14 2002: added standing burst hit to this list
|
|
if ( ( usAnimState == FALLFORWARD_FROMHIT_STAND || usAnimState == GENERIC_HIT_STAND ||
|
|
usAnimState == FALLFORWARD_FROMHIT_CROUCH || usAnimState == STANDING_BURST_HIT ) && !fUseAbsolute )
|
|
{
|
|
return( gAnimStructureDatabase[ MercPtrs[ usSoldierID ]->ubBodyType ][ S_STRUCT ].pStructureFileRef );
|
|
}
|
|
|
|
return( gAnimStructureDatabase[ MercPtrs[ usSoldierID ]->ubBodyType ][ bStructDataType ].pStructureFileRef );
|
|
}
|
|
|
|
|
|
STRUCTURE_FILE_REF *GetAnimationStructureRef( UINT8 usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState )
|
|
{
|
|
return( InternalGetAnimationStructureRef( usSoldierID, usSurfaceIndex, usAnimState, FALSE ) );
|
|
}
|
|
|
|
|
|
STRUCTURE_FILE_REF *GetDefaultStructureRef( UINT8 usSoldierID )
|
|
{
|
|
return( gAnimStructureDatabase[ MercPtrs[ usSoldierID ]->ubBodyType ][ DEFAULT_STRUCT ].pStructureFileRef );
|
|
}
|
|
|
|
// Surface mamagement functions
|
|
BOOLEAN LoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState )
|
|
{
|
|
AuxObjectData *pAuxData;
|
|
|
|
// Check for valid surface
|
|
CHECKF( usSurfaceIndex < NUMANIMATIONSURFACETYPES );
|
|
|
|
// Check if surface is loaded
|
|
if ( gAnimSurfaceDatabase[ usSurfaceIndex ].hVideoObject != NULL )
|
|
{
|
|
// just increment usage counter ( below )
|
|
AnimDebugMsg( String( "Surface Database: Hit %d", usSurfaceIndex ) );
|
|
|
|
}
|
|
else
|
|
{
|
|
// Load into memory
|
|
VOBJECT_DESC VObjectDesc;
|
|
HVOBJECT hVObject;
|
|
HIMAGE hImage;
|
|
CHAR8 sFilename[48];
|
|
STRUCTURE_FILE_REF *pStructureFileRef;
|
|
|
|
AnimDebugMsg( String( "Surface Database: Loading %d", usSurfaceIndex ) );
|
|
|
|
sprintf( gSystemDebugStr, "Cache Load" );
|
|
|
|
// Create video object
|
|
FilenameForBPP(gAnimSurfaceDatabase[ usSurfaceIndex ].Filename, sFilename);
|
|
hImage = CreateImage(/*gAnimSurfaceDatabase[ usSurfaceIndex ].Filename*/sFilename, IMAGE_ALLDATA );
|
|
|
|
if (hImage == NULL)
|
|
{
|
|
return( SET_ERROR( "Error: Could not load animation file %s", sFilename ) );
|
|
}
|
|
|
|
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMHIMAGE;
|
|
VObjectDesc.hImage = hImage;
|
|
|
|
hVObject = CreateVideoObject( &VObjectDesc );
|
|
|
|
if ( hVObject == NULL )
|
|
{
|
|
// Report error
|
|
SET_ERROR( "Could not load animation file: %s", gAnimSurfaceDatabase[ usSurfaceIndex ].Filename );
|
|
// Video Object will set error conition.]
|
|
DestroyImage( hImage );
|
|
return( FALSE );
|
|
}
|
|
|
|
// Get aux data
|
|
if (hImage->uiAppDataSize == hVObject->usNumberOfObjects * sizeof( AuxObjectData ))
|
|
{
|
|
// Valid auxiliary data, so get # od frames from data
|
|
pAuxData = ( AuxObjectData* ) hImage->pAppData;
|
|
|
|
gAnimSurfaceDatabase[ usSurfaceIndex ].uiNumFramesPerDir = pAuxData->ubNumberOfFrames;
|
|
|
|
}
|
|
else
|
|
{
|
|
// Report error
|
|
SET_ERROR( "Invalid # of animations given" );
|
|
DestroyImage( hImage );
|
|
return( FALSE );
|
|
}
|
|
|
|
// get structure data if any
|
|
pStructureFileRef = InternalGetAnimationStructureRef( (UINT8)usSoldierID, usSurfaceIndex, usAnimState, TRUE );
|
|
|
|
if ( pStructureFileRef != NULL )
|
|
{
|
|
INT16 sStartFrame = 0;
|
|
|
|
if ( usSurfaceIndex == RGMPRONE )
|
|
{
|
|
sStartFrame = 5;
|
|
}
|
|
else if ( usSurfaceIndex >= QUEENMONSTERSTANDING && usSurfaceIndex <= QUEENMONSTERSWIPE )
|
|
{
|
|
sStartFrame = -1;
|
|
}
|
|
|
|
if (AddZStripInfoToVObject( hVObject, pStructureFileRef, TRUE, sStartFrame ) == FALSE)
|
|
{
|
|
DestroyImage( hImage );
|
|
DeleteVideoObject( hVObject );
|
|
SET_ERROR( "Animation structure ZStrip creation error: %s", sFilename );
|
|
return( FALSE );
|
|
}
|
|
|
|
}
|
|
|
|
// the hImage is no longer needed
|
|
DestroyImage( hImage );
|
|
|
|
// Set video object index
|
|
gAnimSurfaceDatabase[ usSurfaceIndex ].hVideoObject = hVObject;
|
|
|
|
// Determine if we have a problem with #frames + directions ( ie mismatch )
|
|
if ( ( gAnimSurfaceDatabase[ usSurfaceIndex ].uiNumDirections * gAnimSurfaceDatabase[ usSurfaceIndex ].uiNumFramesPerDir ) != gAnimSurfaceDatabase[ usSurfaceIndex ].hVideoObject->usNumberOfObjects )
|
|
{
|
|
AnimDebugMsg( String( "Surface Database: WARNING!!! Surface %d has #frames mismatch.", usSurfaceIndex ) );
|
|
}
|
|
}
|
|
|
|
// Increment usage count only if history for soldier is not yet set
|
|
if ( gbAnimUsageHistory[ usSurfaceIndex ][ usSoldierID ] == 0 )
|
|
{
|
|
AnimDebugMsg( String( "Surface Database: Incrementing Usage %d ( Soldier %d )", usSurfaceIndex, usSoldierID ) );
|
|
// Increment usage count
|
|
gAnimSurfaceDatabase[ usSurfaceIndex ].bUsageCount++;
|
|
// Set history for particular sodlier
|
|
gbAnimUsageHistory[ usSurfaceIndex ][ usSoldierID ]++;
|
|
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
BOOLEAN UnLoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex )
|
|
{
|
|
// Decrement usage flag, only if this soldier has it currently tagged
|
|
if ( gbAnimUsageHistory[ usSurfaceIndex ][ usSoldierID ] > 0 )
|
|
{
|
|
// Decrement usage count
|
|
AnimDebugMsg( String( "Surface Database: Decrementing Usage %d ( Soldier %d )", usSurfaceIndex, usSoldierID ) );
|
|
gAnimSurfaceDatabase[ usSurfaceIndex ].bUsageCount--;
|
|
// Set history for particular sodlier
|
|
gbAnimUsageHistory[ usSurfaceIndex ][ usSoldierID ] = 0;
|
|
|
|
}
|
|
else
|
|
{
|
|
// Return warning that we have not actually loaded the surface previously
|
|
AnimDebugMsg( String( "Surface Database: WARNING!!! Soldier has tried to unlock surface that he has not locked." ) );
|
|
return( FALSE );
|
|
}
|
|
|
|
AnimDebugMsg( String( "Surface Database: MercUsage: %d, Global Uasage: %d", gbAnimUsageHistory[ usSurfaceIndex ][ usSoldierID ], gAnimSurfaceDatabase[ usSurfaceIndex ].bUsageCount ) );
|
|
|
|
// Check for < 0
|
|
if ( gAnimSurfaceDatabase[ usSurfaceIndex ].bUsageCount < 0 )
|
|
{
|
|
gAnimSurfaceDatabase[ usSurfaceIndex ].bUsageCount = 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check if count has reached zero and delet if so
|
|
if ( gAnimSurfaceDatabase[ usSurfaceIndex ].bUsageCount == 0 )
|
|
{
|
|
AnimDebugMsg( String( "Surface Database: Unloading Surface: %d", usSurfaceIndex ) );
|
|
|
|
CHECKF( gAnimSurfaceDatabase[ usSurfaceIndex ].hVideoObject != NULL )
|
|
|
|
DeleteVideoObject( gAnimSurfaceDatabase[ usSurfaceIndex ].hVideoObject );
|
|
gAnimSurfaceDatabase[ usSurfaceIndex ].hVideoObject = NULL;
|
|
}
|
|
|
|
return( TRUE );
|
|
|
|
}
|
|
|
|
void ClearAnimationSurfacesUsageHistory( UINT16 usSoldierID )
|
|
{
|
|
UINT32 cnt;
|
|
|
|
for( cnt = 0; cnt < NUMANIMATIONSURFACETYPES; cnt++ )
|
|
{
|
|
gbAnimUsageHistory[ cnt ][ usSoldierID ] = 0;
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN LoadAnimationProfiles( )
|
|
{
|
|
// FILE * pInput;
|
|
HWFILE pInput;
|
|
INT32 iProfileCount, iDirectionCount, iTileCount;
|
|
ANIM_PROF *pProfile;
|
|
ANIM_PROF_DIR *pProfileDirs;
|
|
UINT32 uiBytesRead;
|
|
|
|
// pInput = fopen( ANIMPROFILEFILENAME, "rb" );
|
|
pInput = FileOpen( ANIMPROFILEFILENAME, FILE_ACCESS_READ, FALSE );
|
|
|
|
if ( !pInput )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
// Writeout profile data!
|
|
// if ( fread( &gubNumAnimProfiles, sizeof( gubNumAnimProfiles ), 1, pInput ) != 1 )
|
|
if ( FileRead( pInput, &gubNumAnimProfiles, sizeof( gubNumAnimProfiles ), &uiBytesRead ) != 1 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
// Malloc profile data!
|
|
gpAnimProfiles = (ANIM_PROF *) MemAlloc( gubNumAnimProfiles * sizeof( ANIM_PROF ) );
|
|
|
|
// Loop profiles
|
|
for ( iProfileCount = 0; iProfileCount < gubNumAnimProfiles; iProfileCount++ )
|
|
{
|
|
// Get profile pointer
|
|
pProfile = &( gpAnimProfiles[ iProfileCount ] );
|
|
|
|
// Loop directions
|
|
for ( iDirectionCount = 0; iDirectionCount < 8; iDirectionCount++ )
|
|
{
|
|
// Get prodile direction pointer
|
|
pProfileDirs = &( gpAnimProfiles[ iProfileCount ].Dirs[ iDirectionCount ] );
|
|
|
|
// Read # tiles
|
|
// if ( fread( &pProfileDirs->ubNumTiles, sizeof( UINT8 ), 1, pInput ) != 1 )
|
|
if ( FileRead( pInput, &pProfileDirs->ubNumTiles, sizeof( UINT8 ), &uiBytesRead ) != 1 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
// Malloc space for tiles!
|
|
pProfileDirs->pTiles = (ANIM_PROF_TILE *) MemAlloc( sizeof( ANIM_PROF_TILE ) * pProfileDirs->ubNumTiles );
|
|
|
|
// Loop tiles
|
|
for ( iTileCount = 0; iTileCount < pProfileDirs->ubNumTiles; iTileCount++ )
|
|
{
|
|
// if ( fread( &pProfileDirs->pTiles[ iTileCount ].usTileFlags, sizeof( UINT16 ), 1, pInput ) != 1 )
|
|
if ( FileRead( pInput, &pProfileDirs->pTiles[ iTileCount ].usTileFlags, sizeof( UINT16 ), &uiBytesRead ) != 1 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
// if ( fread( &pProfileDirs->pTiles[ iTileCount ].bTileX, sizeof( INT8 ), 1, pInput ) != 1 )
|
|
if ( FileRead( pInput, &pProfileDirs->pTiles[ iTileCount ].bTileX, sizeof( INT8 ), &uiBytesRead ) != 1 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
// if ( fread( &pProfileDirs->pTiles[ iTileCount ].bTileY, sizeof( INT8 ), 1, pInput ) != 1 )
|
|
if ( FileRead( pInput, &pProfileDirs->pTiles[ iTileCount ].bTileY, sizeof( INT8 ), &uiBytesRead ) != 1 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// fclose( pInput );
|
|
FileClose( pInput );
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void DeleteAnimationProfiles( )
|
|
{
|
|
INT32 iProfileCount, iDirectionCount;
|
|
ANIM_PROF *pProfile;
|
|
ANIM_PROF_DIR *pProfileDir;
|
|
|
|
// Loop profiles
|
|
for ( iProfileCount = 0; iProfileCount < gubNumAnimProfiles; iProfileCount++ )
|
|
{
|
|
// Get profile pointer
|
|
pProfile = &( gpAnimProfiles[ iProfileCount ] );
|
|
|
|
// Loop directions
|
|
for ( iDirectionCount = 0; iDirectionCount < 8; iDirectionCount++ )
|
|
{
|
|
// Get prodile direction pointer
|
|
pProfileDir = &( gpAnimProfiles[ iProfileCount ].Dirs[ iDirectionCount ] );
|
|
|
|
// Free tile
|
|
MemFree( pProfileDir->pTiles );
|
|
|
|
}
|
|
}
|
|
|
|
// Free profile data!
|
|
MemFree( gpAnimProfiles );
|
|
|
|
}
|
|
|
|
|
|
void ZeroAnimSurfaceCounts( )
|
|
{
|
|
INT32 cnt;
|
|
|
|
for ( cnt = 0; cnt < NUMANIMATIONSURFACETYPES; cnt++ )
|
|
{
|
|
gAnimSurfaceDatabase[ cnt ].bUsageCount = 0;
|
|
gAnimSurfaceDatabase[ cnt ].hVideoObject = NULL;
|
|
}
|
|
|
|
memset( gbAnimUsageHistory, 0, sizeof( gbAnimUsageHistory ) );
|
|
}
|