mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- New Feature: Added possibility for CIV_TEAM (e.g: Kingpin, ...) to drop ALL their stuff (like you can do for enemies and militia) (by silversurfer)
o On/Off feature in ja2_options.ini (CIVILIANS_DROP_ALL) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6154 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+5
-2
@@ -958,7 +958,7 @@ void LoadGameExternalOptions()
|
||||
|
||||
// silversurfer: don't play quote when mine spotted?
|
||||
gGameExternalOptions.fMineSpottedNoTalk = iniReader.ReadBoolean("Tactical Interface Settings","MINES_SPOTTED_NO_TALK", FALSE);
|
||||
|
||||
|
||||
// WANNE: Don't stop and talk in turn based when spotting an item
|
||||
gGameExternalOptions.fItemSpottedNoTalk = iniReader.ReadBoolean("Tactical Interface Settings","ITEMS_SPOTTED_NO_TALK", FALSE);
|
||||
|
||||
@@ -1032,6 +1032,9 @@ void LoadGameExternalOptions()
|
||||
|
||||
// HEADROCK HAM B2.8: At "1", Militia will drop their equipment similar to enemies, IF killed by non-player character. At "2" they drop whenever killed.
|
||||
gGameExternalOptions.ubMilitiaDropEquipment = iniReader.ReadInteger("Tactical Difficulty Settings","MILITIA_DROP_EQUIPMENT", 0, 0, 2 );
|
||||
|
||||
// silversurfer: enable dropping of all items for civilians?
|
||||
gGameExternalOptions.fCiviliansDropAll = iniReader.ReadBoolean("Tactical Difficulty Settings","CIVILIANS_DROP_ALL", FALSE);
|
||||
|
||||
// HEADROCK HAM B2.7: Change the speed of skill progression. (defaults set to JA2 normal)
|
||||
gGameExternalOptions.usHealthSubpointsToImprove = iniReader.ReadInteger("Tactical Difficulty Settings","HEALTH_SUBPOINTS_TO_IMPROVE", 50, 1, 1000 );
|
||||
@@ -2637,7 +2640,7 @@ void LoadCTHConstants()
|
||||
gGameCTHConstants.AIM_WIS = iniReader.ReadFloat("Aiming CTH","AIM_WIS",1.0, 0.0, 100.0);
|
||||
gGameCTHConstants.AIM_DEX = iniReader.ReadFloat("Aiming CTH","AIM_DEX",2.0, 0.0, 100.0);
|
||||
|
||||
gGameCTHConstants.AIM_TOO_CLOSE_SCOPE = iniReader.ReadFloat("Aiming CTH","AIM_TOO_CLOSE_SCOPE",-4.0, -1000.0, 1000.0);
|
||||
gGameCTHConstants.AIM_TOO_CLOSE_SCOPE = iniReader.ReadFloat("Aiming CTH","AIM_TOO_CLOSE_SCOPE",-4.0, -1000.0, 0.0);
|
||||
gGameCTHConstants.AIM_GUN_CONDITION = iniReader.ReadFloat("Aiming CTH","AIM_GUN_CONDITION",-2.0, -1000.0, 1000.0);
|
||||
gGameCTHConstants.AIM_LOW_MORALE = iniReader.ReadFloat("Aiming CTH","AIM_LOW_MORALE",-2.0, -1000.0, 1000.0);
|
||||
gGameCTHConstants.AIM_HIGH_MORALE = iniReader.ReadFloat("Aiming CTH","AIM_HIGH_MORALE",1.0, -1000.0, 1000.0);
|
||||
|
||||
@@ -1102,6 +1102,8 @@ typedef struct
|
||||
UINT8 ubEarlyRebelsRecruitment[4]; // early recruitment of Miguel and Carlos
|
||||
// silversurfer: don't play quote when merc spots a mine? TRUE = shut up! FALSE = tell me that you found a mine!
|
||||
BOOLEAN fMineSpottedNoTalk;
|
||||
// enables item drops for civilians
|
||||
BOOLEAN fCiviliansDropAll;
|
||||
|
||||
// WANNE: Don't stop and talk when spotting a new item in turn based mode
|
||||
BOOLEAN fItemSpottedNoTalk;
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
#include "Music Control.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "text.h" // added by Flugente
|
||||
#include "Vehicles.h" // added by silversurfer
|
||||
#endif
|
||||
|
||||
#include "Animation Control.h"
|
||||
@@ -994,7 +995,9 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE
|
||||
if ( pObj->exists() == true )
|
||||
{
|
||||
// Check if it's supposed to be dropped
|
||||
if ( !( (*pObj).fFlags & OBJECT_UNDROPPABLE ) || pSoldier->bTeam == gbPlayerNum )
|
||||
// silversurfer: new option to drop items from CIV_TEAM regardless of "OBJECT_UNDROPPABLE" flag
|
||||
if ( !( (*pObj).fFlags & OBJECT_UNDROPPABLE ) || pSoldier->bTeam == gbPlayerNum
|
||||
|| ( gGameExternalOptions.fCiviliansDropAll && pSoldier->bTeam == CIV_TEAM && !IsVehicle(pSoldier) ))
|
||||
{
|
||||
// and make sure that it really is a droppable item type
|
||||
// if ( !(Item[ pObj->usItem ].fFlags & ITEM_DEFAULT_UNDROPPABLE) )
|
||||
|
||||
Reference in New Issue
Block a user