- New Feature: Added possibility for CIV_TEAM (e.g: Kingpin, ...) to drop ALL their stuff (like you can do for enemies and militia) (by silversurfer)

o On/Off feature in ja2_options.ini (CIVILIANS_DROP_ALL)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6154 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-06-25 06:29:02 +00:00
parent 270766a080
commit 911e255bb0
3 changed files with 11 additions and 3 deletions
+5 -2
View File
@@ -958,7 +958,7 @@ void LoadGameExternalOptions()
// silversurfer: don't play quote when mine spotted?
gGameExternalOptions.fMineSpottedNoTalk = iniReader.ReadBoolean("Tactical Interface Settings","MINES_SPOTTED_NO_TALK", FALSE);
// WANNE: Don't stop and talk in turn based when spotting an item
gGameExternalOptions.fItemSpottedNoTalk = iniReader.ReadBoolean("Tactical Interface Settings","ITEMS_SPOTTED_NO_TALK", FALSE);
@@ -1032,6 +1032,9 @@ void LoadGameExternalOptions()
// HEADROCK HAM B2.8: At "1", Militia will drop their equipment similar to enemies, IF killed by non-player character. At "2" they drop whenever killed.
gGameExternalOptions.ubMilitiaDropEquipment = iniReader.ReadInteger("Tactical Difficulty Settings","MILITIA_DROP_EQUIPMENT", 0, 0, 2 );
// silversurfer: enable dropping of all items for civilians?
gGameExternalOptions.fCiviliansDropAll = iniReader.ReadBoolean("Tactical Difficulty Settings","CIVILIANS_DROP_ALL", FALSE);
// HEADROCK HAM B2.7: Change the speed of skill progression. (defaults set to JA2 normal)
gGameExternalOptions.usHealthSubpointsToImprove = iniReader.ReadInteger("Tactical Difficulty Settings","HEALTH_SUBPOINTS_TO_IMPROVE", 50, 1, 1000 );
@@ -2637,7 +2640,7 @@ void LoadCTHConstants()
gGameCTHConstants.AIM_WIS = iniReader.ReadFloat("Aiming CTH","AIM_WIS",1.0, 0.0, 100.0);
gGameCTHConstants.AIM_DEX = iniReader.ReadFloat("Aiming CTH","AIM_DEX",2.0, 0.0, 100.0);
gGameCTHConstants.AIM_TOO_CLOSE_SCOPE = iniReader.ReadFloat("Aiming CTH","AIM_TOO_CLOSE_SCOPE",-4.0, -1000.0, 1000.0);
gGameCTHConstants.AIM_TOO_CLOSE_SCOPE = iniReader.ReadFloat("Aiming CTH","AIM_TOO_CLOSE_SCOPE",-4.0, -1000.0, 0.0);
gGameCTHConstants.AIM_GUN_CONDITION = iniReader.ReadFloat("Aiming CTH","AIM_GUN_CONDITION",-2.0, -1000.0, 1000.0);
gGameCTHConstants.AIM_LOW_MORALE = iniReader.ReadFloat("Aiming CTH","AIM_LOW_MORALE",-2.0, -1000.0, 1000.0);
gGameCTHConstants.AIM_HIGH_MORALE = iniReader.ReadFloat("Aiming CTH","AIM_HIGH_MORALE",1.0, -1000.0, 1000.0);