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Improved Feature: Improved ambushes:
- Enemy deployment radius depends on your mercs' experience. - With high enough leadership, your team will be able to deploy before battle. - Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -576,6 +576,8 @@ void SortSoldierInitList()
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}
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extern FLOAT gAmbushRadiusModifier;
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BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr, GROUP *pGroup = NULL )
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{
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UINT8 ubProfile;
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@@ -772,10 +774,10 @@ BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr, GROUP *pGroup = NULL )
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}
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// Flugente: if this is an enemy, and we are using ambush code, place us somewhat away from the map center, where the player will be
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if ( (tempDetailedPlacement.bTeam == ENEMY_TEAM && gubEnemyEncounterCode == ENEMY_AMBUSH_CODE) ||
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if ( (tempDetailedPlacement.bTeam == ENEMY_TEAM && (gubEnemyEncounterCode == ENEMY_AMBUSH_CODE || gubEnemyEncounterCode == ENEMY_AMBUSH_DEPLOYMENT_CODE) ) ||
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(tempDetailedPlacement.bTeam == CREATURE_TEAM && gubEnemyEncounterCode == BLOODCAT_AMBUSH_CODE) )
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{
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if ( ( gGameExternalOptions.uAmbushEnemyEncircle == 1 && PythSpacesAway( tempDetailedPlacement.sInsertionGridNo, gMapInformation.sCenterGridNo ) <= gGameExternalOptions.usAmbushEnemyEncircleRadius1 ) ||
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if ( (gGameExternalOptions.uAmbushEnemyEncircle == 1 && PythSpacesAway( tempDetailedPlacement.sInsertionGridNo, gMapInformation.sCenterGridNo ) <= gAmbushRadiusModifier * gGameExternalOptions.usAmbushEnemyEncircleRadius1) ||
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( gGameExternalOptions.uAmbushEnemyEncircle == 2) )
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{
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// we simply look for a entry point inside a bigger circle, but not inside the merc deployment zone.
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@@ -783,9 +785,9 @@ BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr, GROUP *pGroup = NULL )
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UINT16 counter = 0;
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UINT8 ubDirection = DIRECTION_IRRELEVANT;
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while ( counter < 100 && (bettergridno == NOWHERE || PythSpacesAway( bettergridno, gMapInformation.sCenterGridNo ) <= gGameExternalOptions.usAmbushEnemyEncircleRadius1) )
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while ( counter < 100 && (bettergridno == NOWHERE || PythSpacesAway( bettergridno, gMapInformation.sCenterGridNo ) <= gAmbushRadiusModifier * gGameExternalOptions.usAmbushEnemyEncircleRadius1) )
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{
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bettergridno = FindRandomGridNoBetweenCircles( gMapInformation.sCenterGridNo, gGameExternalOptions.usAmbushEnemyEncircleRadius1, gGameExternalOptions.usAmbushEnemyEncircleRadius2, ubDirection );
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bettergridno = FindRandomGridNoBetweenCircles( gMapInformation.sCenterGridNo, gAmbushRadiusModifier * gGameExternalOptions.usAmbushEnemyEncircleRadius1, gAmbushRadiusModifier * gGameExternalOptions.usAmbushEnemyEncircleRadius2, ubDirection );
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}
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if ( bettergridno != NOWHERE )
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