Fix: good guys and pacifists should feel bad about excessive violence, not good.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7853 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-08 19:09:55 +00:00
parent 1b8d898226
commit 74bfaaf900
+1 -1
View File
@@ -2244,7 +2244,7 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f
// if we are a good guy or a pacifist, then we dislike excessive violence
if ( gMercProfiles[pTeamSoldier->ubProfile].ubMiscFlags3 & PROFILE_MISC_FLAG3_GOODGUY ||
gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_PACIFIST )
usEventUsed = OPINIONEVENT_BRUTAL_GOOD;
usEventUsed = OPINIONEVENT_BRUTAL_BAD;
// if we are malicious, agressive or a psycho, then we like it
else if ( gMercProfiles[pTeamSoldier->ubProfile].bDisability == PSYCHO || MercUnderTheInfluence( pTeamSoldier, DRUG_TYPE_PSYCHO ) ||
gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE ||