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Fix: good guys and pacifists should feel bad about excessive violence, not good.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7853 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2244,7 +2244,7 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f
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// if we are a good guy or a pacifist, then we dislike excessive violence
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if ( gMercProfiles[pTeamSoldier->ubProfile].ubMiscFlags3 & PROFILE_MISC_FLAG3_GOODGUY ||
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gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_PACIFIST )
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usEventUsed = OPINIONEVENT_BRUTAL_GOOD;
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usEventUsed = OPINIONEVENT_BRUTAL_BAD;
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// if we are malicious, agressive or a psycho, then we like it
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else if ( gMercProfiles[pTeamSoldier->ubProfile].bDisability == PSYCHO || MercUnderTheInfluence( pTeamSoldier, DRUG_TYPE_PSYCHO ) ||
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gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE ||
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