Improved Feature: Improved ambushes:

- Enemy deployment radius depends on your mercs' experience.
- With high enough leadership, your team will be able to deploy before battle.
- Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-10 10:14:21 +00:00
parent 74bfaaf900
commit 9149dbe850
17 changed files with 294 additions and 113 deletions
+2 -1
View File
@@ -17,6 +17,7 @@
#include "strategicmap.h"
#include "environment.h"
#include "worldman.h"
#include "PreBattle Interface.h" // added by Flugente
#endif
#include "connect.h"
@@ -1399,7 +1400,7 @@ INT32 SearchForClosestPrimaryMapEdgepoint(INT32 sGridNo, UINT8 ubInsertionCode,
break;
}
// WANNE - MP: Center
if( (is_networked && ubInsertionCode == INSERTION_CODE_CENTER) || ubInsertionCode == INSERTION_CODE_CHOPPER )
if ( ( (is_networked || gubEnemyEncounterCode == ENEMY_AMBUSH_DEPLOYMENT_CODE ) && ubInsertionCode == INSERTION_CODE_CENTER) || ubInsertionCode == INSERTION_CODE_CHOPPER )
{
InitCenterEdgepoint( ubInsertionCode == INSERTION_CODE_CENTER );
psArray = gps1stCenterEdgepointArray;