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The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.
Toggling fire modes cycles between barrel configurations if several have been set. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2461 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -46,7 +46,11 @@
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<HeavyGun>0</HeavyGun>
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<HeavyGun>0</HeavyGun>
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<fBurstOnlyByFanTheHammer>0</fBurstOnlyByFanTheHammer> <!-- any one-handed gun with this tag can access its burst mode only if the user is a gunslinger holding it in alternate aim mode (eye symbol on gun) -->
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<fBurstOnlyByFanTheHammer>0</fBurstOnlyByFanTheHammer> <!-- burst mode is accessible only if the user is a gunslinger holding it in hipfire (eye symbol on gun) -->
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<!-- This tag allows setting how many bullets the gun can fire per shot -->
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<!-- if no value is set, it is assumed the gun can fire from one barrel -->
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<!-- this tag can be added multiple times -->
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<BarrelConfiguration>0</BarrelConfiguration>
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</WEAPON>
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</WEAPON>
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<WEAPON>
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<WEAPON>
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<uiIndex>1</uiIndex>
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<uiIndex>1</uiIndex>
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@@ -6533,6 +6537,9 @@
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<usOverheatingJamThreshold>60000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>60000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>60000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>60000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
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<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
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<BarrelConfiguration>4</BarrelConfiguration>
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<BarrelConfiguration>6</BarrelConfiguration>
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<BarrelConfiguration>8</BarrelConfiguration>
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</WEAPON>
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</WEAPON>
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<WEAPON>
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<WEAPON>
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<uiIndex>687</uiIndex>
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<uiIndex>687</uiIndex>
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@@ -7464,7 +7471,6 @@
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<ubCalibre>5</ubCalibre>
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<ubCalibre>5</ubCalibre>
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<ubReadyTime>1</ubReadyTime>
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<ubReadyTime>1</ubReadyTime>
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<ubShotsPer4Turns>11.99</ubShotsPer4Turns>
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<ubShotsPer4Turns>11.99</ubShotsPer4Turns>
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<ubShotsPerBurst>2</ubShotsPerBurst>
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<ubBulletSpeed>22</ubBulletSpeed>
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<ubBulletSpeed>22</ubBulletSpeed>
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<ubImpact>36</ubImpact>
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<ubImpact>36</ubImpact>
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<ubDeadliness>25</ubDeadliness>
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<ubDeadliness>25</ubDeadliness>
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@@ -7489,6 +7495,8 @@
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
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<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
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<BarrelConfiguration>1</BarrelConfiguration>
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<BarrelConfiguration>2</BarrelConfiguration>
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</WEAPON>
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</WEAPON>
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<WEAPON>
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<WEAPON>
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<uiIndex>712</uiIndex>
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<uiIndex>712</uiIndex>
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@@ -9128,6 +9136,8 @@
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
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<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
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<BarrelConfiguration>1</BarrelConfiguration>
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<BarrelConfiguration>2</BarrelConfiguration>
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</WEAPON>
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</WEAPON>
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<WEAPON>
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<WEAPON>
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<uiIndex>755</uiIndex>
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<uiIndex>755</uiIndex>
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@@ -46,7 +46,11 @@
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<HeavyGun>0</HeavyGun>
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<HeavyGun>0</HeavyGun>
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<fBurstOnlyByFanTheHammer>0</fBurstOnlyByFanTheHammer> <!-- any one-handed gun with this tag can access its burst mode only if the user is a gunslinger holding it in alternate aim mode (eye symbol on gun) -->
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<fBurstOnlyByFanTheHammer>0</fBurstOnlyByFanTheHammer> <!-- burst mode is accessible only if the user is a gunslinger holding it in hipfire (eye symbol on gun) -->
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<!-- This tag allows setting how many bullets the gun can fire per shot -->
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<!-- if no value is set, it is assumed the gun can fire from one barrel -->
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<!-- this tag can be added multiple times -->
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<BarrelConfiguration>0</BarrelConfiguration>
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</WEAPON>
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</WEAPON>
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<WEAPON>
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<WEAPON>
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<uiIndex>1</uiIndex>
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<uiIndex>1</uiIndex>
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