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If CAN_FAN_THE_HAMMER is set for Gunslingers in Skills_Settings.ini, they can use burst fire if using revolvers with fBurstOnlyByFanTheHammer set to 1 and burst data set in Weapons.xml if they are in hipfire mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2460 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -278,6 +278,12 @@ RELOAD_SPEED_HANDGUNS_BONUS = 25
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; restriction ON for this to make sense)
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POSSIBLE_AIM_CLICK_ADDED_HANDGUNS = 1
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; If set to true, revolvers (or any other gun with the <fBurstOnlyByFanTheHammer>-tag set in Weapons.xml) can access their hidden burst mode if
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; - we have this trait
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; - we use this gun with both hands
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; - we are in hipfire mode (USE_SCOPE_MODES = TRUE in JA2_Options.ini, visible by the 'eye' icon over our gun)
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CAN_FAN_THE_HAMMER = TRUE
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; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file.
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;******************************************************************************************************************************
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@@ -46,6 +46,7 @@
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<HeavyGun>0</HeavyGun>
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<fBurstOnlyByFanTheHammer>0</fBurstOnlyByFanTheHammer> <!-- any one-handed gun with this tag can access its burst mode only if the user is a gunslinger holding it in alternate aim mode (eye symbol on gun) -->
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</WEAPON>
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<WEAPON>
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<uiIndex>1</uiIndex>
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@@ -212,7 +213,6 @@
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>156</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -224,6 +224,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>6</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>10</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>6</uiIndex>
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@@ -247,7 +256,6 @@
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -259,6 +267,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>6</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>10</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>7</uiIndex>
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@@ -2057,7 +2074,6 @@
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -2069,6 +2085,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>6</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>10</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>67</uiIndex>
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@@ -7296,7 +7321,6 @@
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>24</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -7308,6 +7332,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>6</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>10</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>708</uiIndex>
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@@ -8383,7 +8416,6 @@
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>24</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -8395,6 +8427,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18752</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>6</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>10</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>737</uiIndex>
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@@ -9703,7 +9744,6 @@
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -9715,6 +9755,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>110</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>5</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>8</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>772</uiIndex>
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@@ -9737,7 +9786,6 @@
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -9749,6 +9797,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>110</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>5</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>8</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>773</uiIndex>
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@@ -10826,7 +10883,6 @@
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<sReloadSound>99</sReloadSound>
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<sLocknLoadSound>105</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -10838,6 +10894,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>6</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>10</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>888</uiIndex>
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@@ -10861,7 +10926,6 @@
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<sReloadSound>99</sReloadSound>
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<sLocknLoadSound>105</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>18</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -10873,6 +10937,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>6</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>10</bBurstAP>
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<bRecoilX>2</bRecoilX>
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>889</uiIndex>
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@@ -11001,7 +11074,6 @@
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<sReloadSound>99</sReloadSound>
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<sLocknLoadSound>105</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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@@ -11013,6 +11085,15 @@
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
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<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
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<ubShotsPerBurst>6</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<BurstAniDelay>27</BurstAniDelay>
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<sBurstSound>54</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<bBurstAP>10</bBurstAP>
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<bRecoilX>2</bRecoilX>
|
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<bRecoilY>12</bRecoilY>
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</WEAPON>
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<WEAPON>
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<uiIndex>893</uiIndex>
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@@ -11036,7 +11117,6 @@
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<sReloadSound>99</sReloadSound>
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<sLocknLoadSound>105</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
|
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<bBurstAP>20</bBurstAP>
|
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<APsToReload>20</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
@@ -11047,6 +11127,15 @@
|
||||
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
|
||||
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
|
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<ubShotsPerBurst>6</ubShotsPerBurst>
|
||||
<ubBurstPenalty>8</ubBurstPenalty>
|
||||
<BurstAniDelay>27</BurstAniDelay>
|
||||
<sBurstSound>54</sBurstSound>
|
||||
<sSilencedBurstSound>111</sSilencedBurstSound>
|
||||
<bBurstAP>10</bBurstAP>
|
||||
<bRecoilX>2</bRecoilX>
|
||||
<bRecoilY>12</bRecoilY>
|
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</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>894</uiIndex>
|
||||
@@ -11070,7 +11159,6 @@
|
||||
<sReloadSound>99</sReloadSound>
|
||||
<sLocknLoadSound>105</sLocknLoadSound>
|
||||
<SilencedSound>157</SilencedSound>
|
||||
<bBurstAP>20</bBurstAP>
|
||||
<APsToReload>20</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
@@ -11082,6 +11170,15 @@
|
||||
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
|
||||
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
|
||||
<ubShotsPerBurst>6</ubShotsPerBurst>
|
||||
<ubBurstPenalty>8</ubBurstPenalty>
|
||||
<BurstAniDelay>27</BurstAniDelay>
|
||||
<sBurstSound>54</sBurstSound>
|
||||
<sSilencedBurstSound>111</sSilencedBurstSound>
|
||||
<bBurstAP>10</bBurstAP>
|
||||
<bRecoilX>2</bRecoilX>
|
||||
<bRecoilY>12</bRecoilY>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>896</uiIndex>
|
||||
@@ -12786,7 +12883,6 @@
|
||||
<sReloadSound>100</sReloadSound>
|
||||
<sLocknLoadSound>106</sLocknLoadSound>
|
||||
<SilencedSound>157</SilencedSound>
|
||||
<bBurstAP>20</bBurstAP>
|
||||
<APsToReload>20</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
@@ -12798,6 +12894,15 @@
|
||||
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
|
||||
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
|
||||
<ubShotsPerBurst>6</ubShotsPerBurst>
|
||||
<ubBurstPenalty>8</ubBurstPenalty>
|
||||
<BurstAniDelay>27</BurstAniDelay>
|
||||
<sBurstSound>54</sBurstSound>
|
||||
<sSilencedBurstSound>111</sSilencedBurstSound>
|
||||
<bBurstAP>10</bBurstAP>
|
||||
<bRecoilX>2</bRecoilX>
|
||||
<bRecoilY>12</bRecoilY>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1195</uiIndex>
|
||||
|
||||
@@ -278,6 +278,12 @@ RELOAD_SPEED_HANDGUNS_BONUS = 25
|
||||
; restriction ON for this to make sense)
|
||||
POSSIBLE_AIM_CLICK_ADDED_HANDGUNS = 1
|
||||
|
||||
; If set to true, revolvers (or any other gun with the <fBurstOnlyByFanTheHammer>-tag set in Weapons.xml) can access their hidden burst mode if
|
||||
; - we have this trait
|
||||
; - we use this gun with both hands
|
||||
; - we are in hipfire mode (USE_SCOPE_MODES = TRUE in JA2_Options.ini, visible by the 'eye' icon over our gun)
|
||||
CAN_FAN_THE_HAMMER = TRUE
|
||||
|
||||
; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file.
|
||||
|
||||
;******************************************************************************************************************************
|
||||
@@ -749,10 +755,11 @@ COVERT_ELITES_UNCOVER_RADIUS = 6
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; if set to TRUE, disguises will blow if you are bleeding and close to the enemy
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COVERT_DETECTEDIFBLEEDING = FALSE
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; THIS SETTING HAS BEEN DEACTIVATED UNTIL FURTHER NOTICE
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; if set to TRUE, if a spy is uncovered, he will automatically strip his uniform
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; if set to FALSE, if a spy is uncovered, he will not automatically strip his uniform,
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; and redisguise automatically after 3 turns not seen by the enemy
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COVERT_STRIPIFUNCOVERED = FALSE
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; COVERT_STRIPIFUNCOVERED = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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+2313
-2312
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