Altered the RemoveRegion failsafe so use the REGION_EXISTS flag. This seems to resolve the "timed" crash and/or infinite loop that people have been reporting with sector inventory.

Added a cheat hotkey that creates a huge variety of items for troubleshooting sector inventory with multiple pages.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2442 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-12-02 22:57:32 +00:00
parent 0b390536b5
commit 92219f3e5a
2 changed files with 18 additions and 1 deletions
+1 -1
View File
@@ -987,7 +987,7 @@ void MSYS_RemoveRegion(MOUSE_REGION *region)
AssertMsg( 0, "Attempting to remove a NULL region.");
}
//CHRISL: Obviously, we should never run this function if a region hasn't been setup, but a failsafe would be nice
if(region->IDNumber == 0)
if(!(region->uiFlags & MSYS_REGION_EXISTS))
return;
#ifdef MOUSESYSTEM_DEBUGGING
+17
View File
@@ -2942,6 +2942,23 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, TRUE );
}
break;
case 'I':
//CHRISL: This will create a large number of objects for checking overloading
if( fAlt && fCtrl )
{
INT16 tempMapPos = sMapPos;
if( CHEATER_CHEAT_LEVEL( ) )
{
for(UINT16 i = 1; i < 1300; i++)
{
if(i == OWNERSHIP || i == CHALICE)
continue;
//tempMapPos = sMapPos + (i / 200);
CreateItem(i, 100, &gTempObject);
AddItemToPool( tempMapPos, &gTempObject, VISIBLE , 0, WORLD_ITEM_REACHABLE, 0 );
}
}
}
case 'i':