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Altered the RemoveRegion failsafe so use the REGION_EXISTS flag. This seems to resolve the "timed" crash and/or infinite loop that people have been reporting with sector inventory.
Added a cheat hotkey that creates a huge variety of items for troubleshooting sector inventory with multiple pages. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2442 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -987,7 +987,7 @@ void MSYS_RemoveRegion(MOUSE_REGION *region)
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AssertMsg( 0, "Attempting to remove a NULL region.");
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AssertMsg( 0, "Attempting to remove a NULL region.");
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}
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}
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//CHRISL: Obviously, we should never run this function if a region hasn't been setup, but a failsafe would be nice
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//CHRISL: Obviously, we should never run this function if a region hasn't been setup, but a failsafe would be nice
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if(region->IDNumber == 0)
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if(!(region->uiFlags & MSYS_REGION_EXISTS))
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return;
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return;
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#ifdef MOUSESYSTEM_DEBUGGING
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#ifdef MOUSESYSTEM_DEBUGGING
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@@ -2942,6 +2942,23 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, TRUE );
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ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, TRUE );
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}
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}
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break;
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break;
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case 'I':
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//CHRISL: This will create a large number of objects for checking overloading
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if( fAlt && fCtrl )
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{
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INT16 tempMapPos = sMapPos;
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if( CHEATER_CHEAT_LEVEL( ) )
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{
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for(UINT16 i = 1; i < 1300; i++)
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{
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if(i == OWNERSHIP || i == CHALICE)
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continue;
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//tempMapPos = sMapPos + (i / 200);
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CreateItem(i, 100, &gTempObject);
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AddItemToPool( tempMapPos, &gTempObject, VISIBLE , 0, WORLD_ITEM_REACHABLE, 0 );
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}
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}
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}
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case 'i':
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case 'i':
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