- Fix: When retreating from tactical combat, militia gear was not dropped correctly

- Fix: Under certain circumstances, militia dropped gear twice in autoresolve

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5926 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-16 23:49:28 +00:00
parent 89666fa78c
commit 923664ca40
3 changed files with 15 additions and 7 deletions
+4 -3
View File
@@ -10291,15 +10291,16 @@ void HandleSurrenderOffer( SOLDIERTYPE* pSoldier )
DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ PRISONER_OFFER_SURRENDER ], guiCurrentScreen, MSG_BOX_FLAG_GENERIC_FOUR_BUTTONS, PrisonerSurrenderMessageBoxCallBack, NULL );
}
void TeamDropAll(UINT8 bTeam)
void TeamDropAll(UINT8 bTeam, BOOLEAN fForce)
{
if ( bTeam > PLAYER_PLAN )
return;
// not if there is a battle going on, or this team is hostile to us
if ( (gTacticalStatus.uiFlags & INCOMBAT ) )
// not if there is a battle going on
if ( (gTacticalStatus.uiFlags & INCOMBAT ) && !fForce )
return;
// not if this team is hostile to us
if ( gTacticalStatus.Team[ gbPlayerNum ].bSide != gTacticalStatus.Team[ bTeam ].bSide )
return;