mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Updated Chinese translation and adjustments in WinFont (by zwwooooo and TBS)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
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+42
-42
@@ -1266,8 +1266,8 @@ STR16 iEditorOptionsToolbarText[]=
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L"退出编辑模式", //L"Leave Editor mode",
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L"退出游戏(|A|l|t+|X)", //L"Exit game (|A|l|t+|X)",
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L"编辑雷达图", //L"Create radar map",
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L"是否按照原版JA2的地图格式保存.\n该选项只对原版大小的地图有效,地图格数不应超过25600个", //L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
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L"是否自动根据选择的行列数多少来放大地图", //L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
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L"如果点选,地图会被保存为原版JA2的地图格式,ID编号大于350的物品会丢失。\n该选项只对原版大小的地图有效,地图不应超过25600格。", //L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
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L"如果点选,载入地图后,该地图会自动按照所选的行列数放大。", //L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
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};
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STR16 iEditorTerrainToolbarText[] =
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@@ -1296,12 +1296,12 @@ STR16 iEditorTaskbarInternalText[]=
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L"佣兵", //L"Mercs",
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L"地图信息", //L"Map Info",
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L"选项", //L"Options",
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L"\n|./|,:切换width:xx选项大小\n \n|P|g|U|p/|P|g|D|n:智能模式选择前/后一个模板", //Terrain fasthelp text //L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method",
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L"\n|./|,:切换width:xx选项大小\n \n|P|g|U|p/|P|g|D|n:智能模式选择前/后一个模板", //Buildings fasthelp text //L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method",
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L"\n|./|,:切换刷子:宽xx\n|P|g|U|p/|P|g|D|n:智能模式选择前/后一个模板", //Terrain fasthelp text //L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method",
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L"\n|./|,:切换刷子:宽xx\n|P|g|U|p/|P|g|D|n:智能模式选择前/后一个模板", //Buildings fasthelp text //L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method",
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L"|S|p|a|c|e: 选择后一个物品\n|C|t|r|l+|S|p|a|c|e: 选择前一个物品\n \n|/:光标下放置同样物品\n|C|t|r|l+|/:光标处放置新物品", //Items fasthelp text //L"|S|p|a|c|e: Select next item\n|C|t|r|l+|S|p|a|c|e: Select previous item\n \n|/: Place same item under mouse cursor\n|C|t|r|l+|/: Place new item under mouse cursor",
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L"|1-|9:设置路标 \n|C|t|r|l+|C/|C|t|r|l+|V:复制/粘贴佣兵\n|P|g |U|p/|P|g |D|n: 切换俑兵位置层", //Mercs fasthelp text L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc\n|P|g |U|p/|P|g |D|n: Toggle merc placement level",
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L"|C|t|r|l+|G:转到某格\n|S|h|i|f|t: 卷轴超出地图边界\n \n(|t|i|l|d|e): 切换光标层\n|I:查看小地图\n|J:切换房顶绘制\n|K:显示房顶标记\n|S|h|i|f|t+|L:显示地图边界\n|S|h|i|f|t+|T:显示树顶\n|U:切换地图高度\n \n|./|,:切换width:xx选项大小", //Map Info fasthelp text //L"|C|t|r|l+|G: Go to grid no\n|S|h|i|f|t: Scroll beyond map boundary\n \n(|t|i|l|d|e): Toggle cursor level\n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions",
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L"|C|t|r|l+|N:创造新地图\n \n|F|5:显示总信息/大地图\n|F|1|0:移除所有光源\n|F|1|1:取消修改\n|F|1|2:清空所有\n \n|S|h|i|f|t+|R:随机放置选定数量的物品\n \n命令行选项\n|-|D|O|M|A|P|S: 雷达地图批量生成\n|-|D|O|M|A|P|S|C|N|V: 雷达地图及秘密地图批量生成", //Options fasthelp text //L"|C|t|r|l+|N: Create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)\n \nCommand Line options\n|-|D|O|M|A|P|S: Batch radarmap generation\n|-|D|O|M|A|P|S|C|N|V: Batch radarmap generation and covert maps to latest version", //
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L"|1-|9:设置路标 \n|C|t|r|l+|C/|C|t|r|l+|V:复制/粘贴佣兵\n|P|g|U|p/|P|g|D|n: 切换俑兵位置层", //Mercs fasthelp text L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc\n|P|g |U|p/|P|g |D|n: Toggle merc placement level",
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L"|C|t|r|l+|G:转到某格\n|S|h|i|f|t: 地图超出边界\n \n|~: 切换光标层\n|I:查看小地图\n|J:切换房顶绘制\n|K:显示房顶标记\n|S|h|i|f|t+|L:显示地图边界\n|S|h|i|f|t+|T:显示树顶\n|U:切换地图高度\n \n|./|,:切换刷子:宽xx", //Map Info fasthelp text //L"|C|t|r|l+|G: Go to grid no\n|S|h|i|f|t: Scroll beyond map boundary\n \n(|t|i|l|d|e): Toggle cursor level\n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions",
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L"|C|t|r|l+|N:创造新地图\n \n|F|5:显示总信息/大地图\n|F|1|0:移除所有光源\n|F|1|1:取消修改\n|F|1|2:清空所有\n \n|S|h|i|f|t+|R:随机放置选定数量的物品\n \n命令行选项\n|-|D|O|M|A|P|S: 雷达地图批量生成\n|-|D|O|M|A|P|S|C|N|V: 雷达及洞穴地图批量生成", //Options fasthelp text //L"|C|t|r|l+|N: Create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)\n \nCommand Line options\n|-|D|O|M|A|P|S: Batch radarmap generation\n|-|D|O|M|A|P|S|C|N|V: Batch radarmap generation and covert maps to latest version", //
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};
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//Editor Taskbar Utils.cpp
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@@ -1348,7 +1348,7 @@ STR16 iRenderDoorLockInfoText[]=
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STR16 iRenderEditorInfoText[]=
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{
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L"地图保存为原版JA2(v1.12)格式(Version:5.00/25)", //0 //L"Save map in vanilla JA2 (v1.12) map format (Version: 5.00 / 25)",
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L"地图保存为原版JA2(v1.12)格式(版本:5.00/25)", //0 //L"Save map in vanilla JA2 (v1.12) map format (Version: 5.00 / 25)",
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L"尚未读取地图", //L"No map currently loaded.",
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L"文件:%S,当前分区:%s", //L"File: %S, Current Tileset: %s",
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L"读取时放大地图", //L"Enlarge map on loading",
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@@ -2104,7 +2104,7 @@ STR16 wszSelType[6] = {
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L"中", //L"Medium",
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L"大", //L"Large",
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L"超大", //L"XLarge",
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L"宽:xx", //L"Width: xx",
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L"宽xx", //L"Width: xx",
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L"区域" //L"Area"
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};
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@@ -2703,7 +2703,7 @@ STR16 pUpperLeftMapScreenStrings[] =
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STR16 pTrainingStrings[] =
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{
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L"锻炼", // tell merc to train self
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L"民兵",// tell merc to train town
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L"民兵",// tell merc to train town
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L"教练", // tell merc to act as trainer
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L"学员", // tell merc to be train by other
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};
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@@ -3964,8 +3964,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go",
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L"你打算把俘虏们送到哪里去?",//L"Where do you want to send the %d prisoners?",
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L"让他们走",//L"Let them go",
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L"你打算把 %d 俘虏送到哪里去?",//L"Where do you want to send the %d prisoners?",
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L"放俘虏离开",//L"Let them go",
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L"你想要做什么?",
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L"劝说敌人投降",
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L"缴械投降", //L"Offer surrender",
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@@ -4312,21 +4312,21 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"离开 (|E|s|c)", // exit sector inventory
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L"放大", // HEAROCK HAM 5: Inventory Zoom Button
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L"合并堆叠同类的物品", // HEADROCK HAM 5: Stack and Merge
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L"|鼠|标|左|击: 将子弹分类装入弹箱\n|鼠|标|右|击: 将子弹分类装入纸盒", //L"|L|e|f|t |C|l|i|c|k: 将子弹分类装入弹箱\n|R|i|g|h|t |C|l|i|c|k: 将子弹分类装入纸盒", HEADROCK HAM 5: Sort ammo
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L"|鼠|标|左|击: 将子弹分类装入弹箱 \n|鼠|标|右|击: 将子弹分类装入纸盒 ", //L"|L|e|f|t |C|l|i|c|k: 将子弹分类装入弹箱\n|R|i|g|h|t |C|l|i|c|k: 将子弹分类装入纸盒", HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"移除所有物品的附件", // HEADROCK HAM 5: Separate Attachments
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L"退出所有武器的子弹", //HEADROCK HAM 5: Eject Ammo
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L"|鼠|标|左|击: 显示全部物品\n|鼠|标|右|击: 隐藏全部物品", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换是否显示武器\n|鼠|标|右|击: 只显示武器", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换是否显示弹药\n|鼠|标|右|击: 只显示弹药", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 显示全部物品 \n|鼠|标|右|击: 隐藏全部物品 ", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示武器 \n|鼠|标|右|击: 只显示武器 ", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示弹药 \n|鼠|标|右|击: 只显示弹药 ", // HEADROCK HAM 5: Filter Button
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// 11 - 15
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L"|鼠|标|左|击: 切换是否显示爆炸物\n|鼠|标|右|击: 只显示爆炸物", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换是否显示近战武器\n|鼠|标|右|击: 只显示近战武器", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换是否显示护甲\n|鼠|标|右|击: 只显示护甲", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换是否显示携行具\n|鼠|标|右|击: 只显示携行具", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换是否显示套装包\n|鼠|标|右|击: 只显示套装包", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示爆炸物 \n|鼠|标|右|击: 只显示爆炸物 ", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示近战武器 \n|鼠|标|右|击: 只显示近战武器 ", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示护甲 \n|鼠|标|右|击: 只显示护甲 ", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示携行具 \n|鼠|标|右|击: 只显示携行具 ", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示医疗物品 \n|鼠|标|右|击: 只显示医疗物品 ", // HEADROCK HAM 5: Filter Button
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// 16 - 20
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L"|鼠|标|左|击: 切换是否显示杂项物品\n|鼠|标|右|击: 只显示杂项物品", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示杂项物品 \n|鼠|标|右|击: 只显示杂项物品 ", // HEADROCK HAM 5: Filter Button
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L"切换搬运中的物品", // Flugente: move item display
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};
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@@ -4964,7 +4964,7 @@ STR16 pLaptopIcons[] =
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L"日志",
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L"文件",
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L"关闭",
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L"sir-FER 4.0 简体中文版", // our play on the company name (Sirtech) and web surFER
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L"Sir-FER 4.0 简体中文版", // our play on the company name (Sirtech) and web surFER
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};
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// bookmarks for different websites
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@@ -4978,7 +4978,7 @@ STR16 pBookMarkStrings[] =
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L"M.E.R.C.",
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L"公墓",
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L"花店",
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L"M.I.S 保险公司",
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L" M.I.S 保险公司",
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L"取消",
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L"百科全书",
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L"简报室",
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@@ -5366,7 +5366,7 @@ STR16 MercNoAccountText[] =
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STR16 MercHomePageText[] =
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{
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//Description of various parts on the MERC page
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L"Speck T. Kline, 创办者和所有权拥有者",
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L" Speck T. Kline 创办者和拥有者",
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L"开户点击这里", //"To open an account press here",
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L"查看帐户点击这里", //"To view account press here",
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L"查看文件点击这里", //"To view files press here",
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@@ -7963,8 +7963,8 @@ STR16 gzFacilityAssignmentStrings[]=
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STR16 Additional113Text[]=
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{
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L"铁血联盟2 v1.13 窗口模式需要一个16bpp的颜色深度。",
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L"铁血联盟2 v1.13 全屏模式(%d x %d)不支持你的显示屏分辨率。\n请改变游戏分辨率或使用16bpp窗口模式。", //L"Jagged Alliance 2 v1.13 fullscreen mode (%d x %d) is not supported by your primary screen.\nPlease either change the game resolution or use 16bpp windowed mode.", TODO.Translate
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L"存盘文件内部读取错误:存盘文件的“%s”数量跟 Ja2_Options.ini 设置的($d)不一致。", //L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
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L"铁血联盟2 v1.13 全屏模式(%d x %d)不支持你的显示屏分辨率。\n请改变游戏分辨率或使用16bpp窗口模式。", //L"Jagged Alliance 2 v1.13 fullscreen mode (%d x %d) is not supported by your primary screen.\nPlease either change the game resolution or use 16bpp windowed mode.",
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L"存盘文件内部读取错误:存盘文件的“%s”数量跟 Ja2_Options.ini 设置的($d)不一致。", //L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
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// WANNE: Savegame slots validation against INI file
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L"佣兵 (MAX_NUMBER_PLAYER_MERCS) / 交通工具 (MAX_NUMBER_PLAYER_VEHICLES)",
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L"敌人 (MAX_NUMBER_ENEMIES_IN_TACTICAL)",
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@@ -8775,14 +8775,14 @@ STR16 szCovertTextStr[]=
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L"未发现制服!", //L"No uniform found!",
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L"%s 已伪装成平民。", //L"%s is now disguised as a civilian.",
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L"%s 已伪装成士兵。", //L"%s is now disguised as a soldier.",
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L"%s 穿着件破破烂烂的制服!(Ctrl+. 去除伪装)", // L"%s wears a disorderly uniform!",
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L"%s 穿着件破破烂烂的制服!(按 Ctrl + . 去除伪装)", // L"%s wears a disorderly uniform!",
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L"事后看来,穿着伪装去投降不是什么好主意…", // L"In retrospect, asking for surrender in disguise wasn't the best idea...",
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L"%s 被发现了!", // L"%s was uncovered!",
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L"%s 的伪装看起来还可以…", // L"%s's disguise seems to be ok...",
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L"%s 的伪装要被识破了。", // L"%s's disguise will not hold.",
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L"%s 在偷窃的时候被抓了!", // L"%s was caught stealing!",
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L"%s 在试图调整 %s 的装备物品。", // L"%s tried to manipulate %s's inventory."
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L"一个精英士兵识别出 %s!", //L"An elite soldier did not recognize %s!",
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L"%s 太靠近精英士兵了!", //L"An elite soldier did not recognize %s!",
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L"敌军所知的 %s 不是军队里的!", //L"A officer knew %s was unfamiliar!",
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};
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@@ -8819,18 +8819,18 @@ STR16 szFoodTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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L"%d 军官, %d 精英, %d 常规, %d 管理, %d 普通和 %d 平民都被审问。", //L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.",
|
||||
L"%d 军官,%d 精英士兵,%d 普通士兵,%d 巡逻官,%d 平民 都被审问。", //L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.",
|
||||
L"%d 名俘虏已支付赎金", //L"%d prisoners paid ransom money.",
|
||||
L"%d 名俘虏已供出同伙位置", //L"%d prisoners revealed enemy positions.",
|
||||
L"%d军官,%d精英士兵,%d普通士兵和%d巡逻官加入了我方。",
|
||||
L"%d 军官,%d 精英士兵,%d 普通士兵,%d 巡逻官 加入了我方。", //L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
|
||||
L"俘虏掀起大规模暴动!在 %s 监狱!", //L"Prisoners start a massive riot in %s!",
|
||||
L"俘虏被押送前往 %s 监狱", //L"The army now occupies the prison in %s, the prisoners were freed!",
|
||||
L"%d 俘虏被押送前往 %s 监狱", //L"%d prisoners were sent to %s!",
|
||||
L"俘虏已被释放!", //L"Prisoners have been released!",
|
||||
L"军队已占领 %s 监狱,俘虏已被释放!", //L"The army now occupies the prison in %s, the prisoners were freed!",
|
||||
L"这敌人丫宁死不从!",//L"The enemy refuses to surrender!",
|
||||
L"敌人宁死不从!", //L"The enemy refuses to surrender!",
|
||||
L"敌人不肯拿你当囚犯 - 他们宁愿你死!", //L"The enemy refuses to take you as prisoners - they prefer you dead!",
|
||||
L"这些可以在 INI 设置关闭。", // L"This behaviour is set OFF in your ini settings.",
|
||||
L"%s释放了%s!", //L"%s has freed %s!",
|
||||
L"%s 释放了 %s!", //L"%s has freed %s!",
|
||||
L"一个高阶军官 %s 被发现!", //L"A high-ranking army officer in %s has been revealed!",
|
||||
L"敌方首领会拒绝即使被认为投降!", //L"The enemy leader refuses to even consider surrender!",
|
||||
L"%d 囚犯自愿加入我军。", //L"%d prisoners volunteered to join our forces.",
|
||||
@@ -8976,9 +8976,9 @@ STR16 szPersonalityDisplayText[]=
|
||||
L"而且", //L"and care",
|
||||
L"在乎这些。", //L"about that.",
|
||||
L"你是", //L"You are",
|
||||
L"并且讨厌所有", //L"and hate everyone",
|
||||
L"者。",
|
||||
L"种族主义者,讨厌非", //L"racist against non-",
|
||||
L"并且讨厌", //L"and hate everyone",
|
||||
L"。",
|
||||
L"种族主义者,讨厌非 ", //L"racist against non-",
|
||||
L"人。", //L"people.",
|
||||
};
|
||||
|
||||
@@ -9139,7 +9139,7 @@ STR16 szNationalityTextAdjective[] =
|
||||
// special text used if we do not hate any nation (value of -1)
|
||||
STR16 szNationalityText_Special[]=
|
||||
{
|
||||
L"不讨厌别国人。", // used in personnel.cpp //L"do not hate any other nationality.",
|
||||
L"不讨厌其它国籍的人。", // used in personnel.cpp //L"do not hate any other nationality.",
|
||||
L"无国籍", // used in IMP generation //L"of no origin",
|
||||
};
|
||||
|
||||
@@ -9159,10 +9159,10 @@ STR16 szRacistText[]=
|
||||
|
||||
STR16 szSexistText[]=
|
||||
{
|
||||
L"非性别歧视",
|
||||
L"有些性别歧视",
|
||||
L"极端性别歧视",
|
||||
L"尊重异性",
|
||||
L"非性别歧视者",
|
||||
L"有些性别歧视者",
|
||||
L"极端性别歧视者",
|
||||
L"尊重异性者",
|
||||
};
|
||||
|
||||
// Flugente: power pack texts
|
||||
|
||||
Reference in New Issue
Block a user