Improved AI path tweaks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8714 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2019-12-04 12:05:11 +00:00
parent 219a1c76e2
commit 92b6f40a17
+1 -1
View File
@@ -3848,7 +3848,7 @@ if(!GridNoOnVisibleWorldTile(iDestination))
!AreInMeanwhile() &&
IS_MERC_BODY_TYPE(s) &&
(InGasSpot(s, newLoc, bLevel) ||
DeepWater(newLoc, bLevel) ||
DeepWater(newLoc, bLevel) && (s->numFlanks == 0 || s->numFlanks >= MAX_FLANKS_RED) ||
(s->aiData.bAlertStatus >= STATUS_RED && (s->aiData.bAttitude == CUNNINGSOLO || s->aiData.bAttitude == CUNNINGAID || s->aiData.bAIMorale < MORALE_FEARLESS)) &&
(InLightAtNight(newLoc, bLevel) || GetNearestRottingCorpseAIWarning(newLoc) > 0)))
{