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Fix: The UDB descriptions for ARMOUR PIERCING were wrong. Lower is better, not higher.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7508,11 +7508,11 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
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// Print base value
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SetFontForeground( 5 );
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if ( fArmourImpactReduction < 1.0 )
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if ( fArmourImpactReduction > 1.0 )
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{
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SetFontForeground( ITEMDESC_FONTNEGATIVE );
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}
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else if ( fArmourImpactReduction > 1.0 )
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else if ( fArmourImpactReduction < 1.0 )
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{
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SetFontForeground( ITEMDESC_FONTPOSITIVE );
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}
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