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Fix: The UDB descriptions for ARMOUR PIERCING were wrong. Lower is better, not higher.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6965,7 +6965,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]=
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STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
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{
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L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet increases the\nprotection value of the armor instead.\n \nHigher is better.",
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L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.",
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L"\n \nDetermines a proportional increase of damage\npotential once the bullet gets through the\ntarget's armor and hits the bodypart behind it.\n \nWhen above 1.0, the bullet's damage\nincreases after penetrating the armor.\n \nWhen below 1.0, the bullet's damage\npotential decreases after passing through armor.\n \nHigher is better.",
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L"\n \nA multiplier to the bullet's damage potential\nthat is applied immediately before hitting the\ntarget.\n \nValues above 1.0 indicate an increase in damage,\nvalues below 1.0 indicate a decrease.\n \nHigher is better.",
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L"\n \nAdditional heat generated by this ammunition.\n \nLower is better.",
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