Fix for for autobandaging sometimes hang indefinitely (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8989 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-29 10:54:50 +00:00
parent 59fba04ff5
commit 935edd128f
+10
View File
@@ -250,6 +250,16 @@ BOOLEAN HandleAutoBandage( )
ShadowVideoSurfaceRect( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
InvalidateScreen( );
RefreshScreen( NULL );
INT32 cnt = gTacticalStatus.Team[OUR_TEAM].bFirstID;
SOLDIERTYPE *pSoldier = NULL;
for (pSoldier = MercPtrs[cnt]; cnt <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++cnt, ++pSoldier)
{
if(pSoldier->bActive && pSoldier->bInSector && pSoldier->aiData.bAction != 0)
{
//shadooow: this fixes autobandaging sometimes hang indefinitely
pSoldier->aiData.bAction = 0;
}
}
}
DisplayAutoBandageUpdatePanel( );