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Fix for for autobandaging sometimes hang indefinitely (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8989 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -250,6 +250,16 @@ BOOLEAN HandleAutoBandage( )
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ShadowVideoSurfaceRect( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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ShadowVideoSurfaceRect( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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InvalidateScreen( );
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InvalidateScreen( );
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RefreshScreen( NULL );
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RefreshScreen( NULL );
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INT32 cnt = gTacticalStatus.Team[OUR_TEAM].bFirstID;
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SOLDIERTYPE *pSoldier = NULL;
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for (pSoldier = MercPtrs[cnt]; cnt <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++cnt, ++pSoldier)
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{
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if(pSoldier->bActive && pSoldier->bInSector && pSoldier->aiData.bAction != 0)
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{
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//shadooow: this fixes autobandaging sometimes hang indefinitely
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pSoldier->aiData.bAction = 0;
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}
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}
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}
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}
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DisplayAutoBandageUpdatePanel( );
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DisplayAutoBandageUpdatePanel( );
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