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Merc can be assigned to patient in well-fed state (#327)
Previously merc had to be in overfed state for both food and water
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@@ -1562,7 +1562,7 @@ BOOLEAN CanCharacterPatient( SOLDIERTYPE *pSoldier )
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return ( TRUE );
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return ( TRUE );
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// Flugente: stats can also be damaged
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// Flugente: stats can also be damaged
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if ( !UsingFoodSystem() || ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_NORMAL].bThreshold && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_NORMAL].bThreshold ) )
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if ( !UsingFoodSystem() || ( pSoldier->bFoodLevel >= FoodMoraleMods[FOOD_NORMAL].bThreshold && pSoldier->bDrinkLevel >= FoodMoraleMods[FOOD_NORMAL].bThreshold ) )
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{
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{
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if ( pSoldier->usStarveDamageHealth > 0 || pSoldier->usStarveDamageStrength > 0 )
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if ( pSoldier->usStarveDamageHealth > 0 || pSoldier->usStarveDamageStrength > 0 )
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return ( TRUE );
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return ( TRUE );
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