Fixed bug #94: Merc with no ammo in autocombat = CTD

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2099 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-05-04 18:53:49 +00:00
parent 8e332178e4
commit 9445ded9e2
+9 -2
View File
@@ -4140,7 +4140,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
}
// WANNE: Does this lead to a CTD -> no I did not get any CTD, so I reenabled it
if( pAttacker->bWeaponSlot != HANDPOS )
if( pAttacker->bWeaponSlot != HANDPOS && pAttacker->bWeaponSlot != -1)
{
//switch items
tempItem = pAttacker->pSoldier->inv[ HANDPOS ];
@@ -4153,7 +4153,14 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
{
iImpact = HTHImpact( pAttacker->pSoldier, pTarget->pSoldier, ubAccuracy, (BOOLEAN)(fKnife || fClaw) );
}
iImpact = 0;
// WANNE: Why is impact here always set to 0? The impact was calculated a few lines before!
//iImpact = 0;
// WANNE: Just for safty.
if (iImpact < 0)
iImpact = 0;
iNewLife = pTarget->pSoldier->stats.bLife - iImpact;
if( pAttacker->uiFlags & CELL_MERC )