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Fixed bug #94: Merc with no ammo in autocombat = CTD
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2099 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4140,7 +4140,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
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}
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// WANNE: Does this lead to a CTD -> no I did not get any CTD, so I reenabled it
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if( pAttacker->bWeaponSlot != HANDPOS )
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if( pAttacker->bWeaponSlot != HANDPOS && pAttacker->bWeaponSlot != -1)
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{
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//switch items
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tempItem = pAttacker->pSoldier->inv[ HANDPOS ];
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@@ -4153,7 +4153,14 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
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{
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iImpact = HTHImpact( pAttacker->pSoldier, pTarget->pSoldier, ubAccuracy, (BOOLEAN)(fKnife || fClaw) );
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}
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iImpact = 0;
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// WANNE: Why is impact here always set to 0? The impact was calculated a few lines before!
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//iImpact = 0;
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// WANNE: Just for safty.
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if (iImpact < 0)
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iImpact = 0;
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iNewLife = pTarget->pSoldier->stats.bLife - iImpact;
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if( pAttacker->uiFlags & CELL_MERC )
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