synced merc collapse

'resolved' timer cursor lockups
add new server ini variable: DISABLE_SPEC_MODE = 0 
possible lessening of chance for AI to Lockup.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-19 11:17:48 +00:00
parent 06c9fb60cc
commit 947dcb7e5d
8 changed files with 50 additions and 18 deletions
+15 -3
View File
@@ -243,6 +243,7 @@ char ckbag[100];
int REPORT_NAME;
int WEAPON_READIED_BONUS;
int ALLOW_CUSTOM_NIV;
int DISABLE_SPEC_MODE;
int ENEMY_ENABLED;
int CREATURE_ENABLED;
@@ -1894,6 +1895,7 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
WEAPON_READIED_BONUS=cl_lan->WEAPON_READIED_BONUS;
ALLOW_CUSTOM_NIV=cl_lan->ALLOW_CUSTOM_NIV;
DISABLE_SPEC_MODE=cl_lan->DISABLE_SPEC_MODE;
if(ALLOW_CUSTOM_NIV==0)
@@ -2268,8 +2270,12 @@ BOOLEAN check_status (void)// any 'enemies' and clients left to fight ??
{
wiped=1;
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[40] );
gTacticalStatus.uiFlags |= SHOW_ALL_MERCS;//hayden
ScreenMsg( FONT_YELLOW, MSG_CHAT, MPClientMessage[41] );
if(!DISABLE_SPEC_MODE)
{
gTacticalStatus.uiFlags |= SHOW_ALL_MERCS;//hayden
ScreenMsg( FONT_YELLOW, MSG_CHAT, MPClientMessage[41] );
}
else ScreenMsg( FONT_LTBLUE, MSG_CHAT, L"spectator mode disabled");
teamwiped();
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, MPClientMessage[42] );
@@ -2310,7 +2316,7 @@ void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier )
SUpdateNetworkSoldier.bLife=pSoldier->stats.bLife;
SUpdateNetworkSoldier.bBleeding=pSoldier->bBleeding;
SUpdateNetworkSoldier.ubNewStance=pSoldier->ubDesiredHeight;
if((gTacticalStatus.ubTopMessageType == PLAYER_TURN_MESSAGE || gTacticalStatus.ubTopMessageType == PLAYER_INTERRUPT_MESSAGE || ((gTacticalStatus.ubTopMessageType == COMPUTER_INTERRUPT_MESSAGE || gTacticalStatus.ubTopMessageType == COMPUTER_TURN_MESSAGE )&& is_server)) && (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT))//update progress bar, not supporting coop yet...
@@ -2354,6 +2360,11 @@ void UpdateSoldierFromNetwork (RPCParameters *rpcParameters)
pSoldier->EVENT_SetSoldierDesiredDirection( SUpdateNetworkSoldier->ubDirection );
//ScreenMsg( FONT_LTBLUE, MSG_CHAT, L"sync ubid:%d dir %d to %d",pSoldier->ubID, pSoldier->ubDirection, SUpdateNetworkSoldier->ubDirection );
}
if(pSoldier->ubDesiredHeight != SUpdateNetworkSoldier->ubNewStance && pSoldier->bCollapsed != TRUE)
{
pSoldier->ChangeSoldierStance( SUpdateNetworkSoldier->ubNewStance );
//ScreenMsg( FONT_LTBLUE, MSG_CHAT, L"update stance");
}
pSoldier->bBleeding=SUpdateNetworkSoldier->bBleeding;
@@ -2719,6 +2730,7 @@ void connect_client ( void )
//INTERRUPTS=0;
DAMAGE_MULTIPLIER=0;
SAME_MERC=0;
DISABLE_SPEC_MODE=0;
GetPrivateProfileString( "Ja2_mp Settings","SERVER_IP", "", ip, MAX_PATH, "..\\Ja2_mp.ini" );
GetPrivateProfileString( "Ja2_mp Settings","SERVER_PORT", "", port, MAX_PATH, "..\\Ja2_mp.ini" );