synced merc collapse

'resolved' timer cursor lockups
add new server ini variable: DISABLE_SPEC_MODE = 0 
possible lessening of chance for AI to Lockup.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-19 11:17:48 +00:00
parent 06c9fb60cc
commit 947dcb7e5d
8 changed files with 50 additions and 18 deletions
+1 -1
View File
@@ -113,7 +113,7 @@ void test_func2 (void)//now bound to "0" //currently displays coordinates of the
SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
RemoveOneOpponent( pSoldier );
//RemoveOneOpponent( pSoldier );
//SOLDIERTYPE * pSoldier2=MercPtrs[ 127 ];
//
////pSoldier->AdjustNoAPToFinishMove( TRUE );