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synced merc collapse
'resolved' timer cursor lockups add new server ini variable: DISABLE_SPEC_MODE = 0 possible lessening of chance for AI to Lockup. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -113,7 +113,7 @@ void test_func2 (void)//now bound to "0" //currently displays coordinates of the
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SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
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RemoveOneOpponent( pSoldier );
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//RemoveOneOpponent( pSoldier );
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//SOLDIERTYPE * pSoldier2=MercPtrs[ 127 ];
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//
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////pSoldier->AdjustNoAPToFinishMove( TRUE );
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