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synced merc collapse
'resolved' timer cursor lockups add new server ini variable: DISABLE_SPEC_MODE = 0 possible lessening of chance for AI to Lockup. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6100,8 +6100,12 @@ void DeathNoMessageTimerCallback( void )
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else
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{
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[40] );
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if(!DISABLE_SPEC_MODE)
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{
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gTacticalStatus.uiFlags |= SHOW_ALL_MERCS;//hayden
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ScreenMsg( FONT_YELLOW, MSG_CHAT, MPClientMessage[41] );
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}
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else ScreenMsg( FONT_LTBLUE, MSG_CHAT, L"spectator mode disabled");
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teamwiped();
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}
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}
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@@ -8175,8 +8179,12 @@ void EndBattleWithUnconsciousGuysCallback( UINT8 bExitValue )
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else
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{
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[40] );
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if(!DISABLE_SPEC_MODE)
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{
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gTacticalStatus.uiFlags |= SHOW_ALL_MERCS;//hayden
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ScreenMsg( FONT_YELLOW, MSG_CHAT, MPClientMessage[41] );
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}
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else ScreenMsg( FONT_LTBLUE, MSG_CHAT, L"spectator mode disabled");
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teamwiped();
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}
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}
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