synced merc collapse

'resolved' timer cursor lockups
add new server ini variable: DISABLE_SPEC_MODE = 0 
possible lessening of chance for AI to Lockup.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-19 11:17:48 +00:00
parent 06c9fb60cc
commit 947dcb7e5d
8 changed files with 50 additions and 18 deletions
+8
View File
@@ -6100,8 +6100,12 @@ void DeathNoMessageTimerCallback( void )
else
{
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[40] );
if(!DISABLE_SPEC_MODE)
{
gTacticalStatus.uiFlags |= SHOW_ALL_MERCS;//hayden
ScreenMsg( FONT_YELLOW, MSG_CHAT, MPClientMessage[41] );
}
else ScreenMsg( FONT_LTBLUE, MSG_CHAT, L"spectator mode disabled");
teamwiped();
}
}
@@ -8175,8 +8179,12 @@ void EndBattleWithUnconsciousGuysCallback( UINT8 bExitValue )
else
{
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[40] );
if(!DISABLE_SPEC_MODE)
{
gTacticalStatus.uiFlags |= SHOW_ALL_MERCS;//hayden
ScreenMsg( FONT_YELLOW, MSG_CHAT, MPClientMessage[41] );
}
else ScreenMsg( FONT_LTBLUE, MSG_CHAT, L"spectator mode disabled");
teamwiped();
}
}