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- Fix: replaced stdext::hash_map with std::unordered_map, as the former is deprecated
- Fix: missing header git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8472 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -521,6 +521,7 @@ void CheckForContinue()
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#include <vfs/Core/vfs_profile.h>
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#include <vfs/Core/vfs_profile.h>
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_init.h>
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#include <vfs/Core/vfs_init.h>
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#include <memory>
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void ja2::mp::InitializeMultiplayerProfile(vfs::Path const& profileRoot)
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void ja2::mp::InitializeMultiplayerProfile(vfs::Path const& profileRoot)
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{
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{
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@@ -18,7 +18,7 @@
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#include "sgp.h"
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#include "sgp.h"
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#endif
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#endif
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#include <hash_map>
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#include <unordered_map>
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// ******************************************************************************
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// ******************************************************************************
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//
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//
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@@ -79,7 +79,7 @@ typedef struct VOBJECT_NODE
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#endif
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#endif
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} VOBJECT_NODE, *VOBJECT_NODE_PTR;
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} VOBJECT_NODE, *VOBJECT_NODE_PTR;
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typedef stdext::hash_map<UINT32, VOBJECT_NODE_PTR> VOBJECT_MAP;
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typedef std::unordered_map<UINT32, VOBJECT_NODE_PTR> VOBJECT_MAP;
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static VOBJECT_MAP gpVObjectMap;
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static VOBJECT_MAP gpVObjectMap;
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#else
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#else
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