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Bugfix for JaggZilla Bug #637
When a throwing knife hits a window structure it won't duplicate anymore. Throwing knifes that land on a roof will be created there instead of ground level. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+19
-17
@@ -6538,27 +6538,27 @@ void MoveBullet( INT32 iBullet )
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{
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if (pStructure->fFlags & STRUCTURE_PERSON)
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{
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if(!(UsingNewCTHSystem() || pBullet->fFragment || (pBullet->usFlags & BULLET_FLAG_BUCKSHOT)) && fIntended && pBullet->sHitBy < 0 && pBullet->pFirer->ubTargetID == pStructure->usStructureID)//dnl ch60 010913 don't hit target if CTH roll decide to miss
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{
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gpLocalStructure[iStructureLoop] = NULL;
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//SendFmtMsg("shoot me, miss me, lucky me :-)");
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}
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else
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{
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// hit someone!
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fStopped = BulletHitMerc( pBullet, pStructure, fIntended );
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if (fStopped)
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if(!(UsingNewCTHSystem() || pBullet->fFragment || (pBullet->usFlags & BULLET_FLAG_BUCKSHOT)) && fIntended && pBullet->sHitBy < 0 && pBullet->pFirer->ubTargetID == pStructure->usStructureID)//dnl ch60 010913 don't hit target if CTH roll decide to miss
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{
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// remove bullet function now called from within BulletHitMerc, so just quit
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return;
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gpLocalStructure[iStructureLoop] = NULL;
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//SendFmtMsg("shoot me, miss me, lucky me :-)");
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}
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else
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{
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// set pointer to null so that we don't consider hitting this person again
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gpLocalStructure[iStructureLoop] = NULL;
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// hit someone!
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fStopped = BulletHitMerc( pBullet, pStructure, fIntended );
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if (fStopped)
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{
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// remove bullet function now called from within BulletHitMerc, so just quit
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return;
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}
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else
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{
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// set pointer to null so that we don't consider hitting this person again
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gpLocalStructure[iStructureLoop] = NULL;
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}
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}
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}
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}
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else if (pStructure->fFlags & STRUCTURE_WALLNWINDOW && pBullet->qCurrZ >= qWindowBottomHeight && pBullet->qCurrZ <= qWindowTopHeight)
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{
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fResolveHit = ResolveHitOnWall( pStructure, iGridNo, pBullet->bLOSIndexX, pBullet->bLOSIndexY, pBullet->ddHorizAngle );
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@@ -6573,7 +6573,9 @@ void MoveBullet( INT32 iBullet )
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iRemainingImpact = HandleBulletStructureInteraction( pBullet, pStructure, &fHitStructure );
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if ( iRemainingImpact <= 0 )
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{
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// check angle of knife and place on ground appropriately
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// silversurfer: Bugfix for JaggZilla Bug #637
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// This is now done in function BulletHitStructure(). Otherwise we would create two items.
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/* // check angle of knife and place on ground appropriately
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OBJECTTYPE Object;
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INT32 iKnifeGridNo;
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@@ -6616,7 +6618,7 @@ void MoveBullet( INT32 iBullet )
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}
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// Make team look for items
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NotifySoldiersToLookforItems( );
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NotifySoldiersToLookforItems( );*/
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// bullet must end here!
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StopBullet( pBullet->iBullet );
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