Fix: on low resolutions, the message log blocks parts of the inventory,so deactivate the log in that case

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8524 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-21 20:45:57 +00:00
parent 92e759555d
commit 9773e1d293
2 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -307,7 +307,7 @@ void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenFullRender )
// HEADROCK Changed this line to accept outside influence through the new boolean:
//if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE)
// HEADROCK HAM 3.6: OK, let's always render this panel, as long as the team inventory screen isn't open.
if ( fMapScreenBottomDirty || fForceMapscreenFullRender )
if ( fMapScreenBottomDirty || ( (!fShowInventoryFlag || iResolution > _800x600 ) && fForceMapscreenFullRender ) )
{
// get and blt panel
GetVideoObject(&hHandle, guiMAPBOTTOMPANEL );
+9 -9
View File
@@ -836,11 +836,11 @@ void TacticalScreenMsg( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
usColor = DIALOGUE_COLOR;
}
if ( ubPriority == MSG_INTERFACE )
// HEADROCK HAM 3.6: Why force yellow? Let's not.
/*if ( ubPriority == MSG_INTERFACE )
{
// HEADROCK HAM 3.6: Why force yellow? Let's not.
//usColor = INTERFACE_COLOR;
}
usColor = INTERFACE_COLOR;
}*/
// HEADROCK HAM 3.6: Allow for longer lines.
LINE_WIDTH = (SCREEN_WIDTH - 320);
@@ -1038,11 +1038,11 @@ void MapScreenMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
usColor = DIALOGUE_COLOR;
}
if ( ubPriority == MSG_INTERFACE )
{
// HEADROCK HAM 3.6: Why force yellow? Let's not.
//usColor = INTERFACE_COLOR;
}
// HEADROCK HAM 3.6: Why force yellow? Let's not.
/*if ( ubPriority == MSG_INTERFACE )
{
usColor = INTERFACE_COLOR;
}*/
// HEADROCK HAM 3.6: Allow for longer lines.
// Lejardo ARSProject