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Fixed a bug that was potentially introduced with the underbarrel weapons. Now checks for pSoldier != NULL when removing attachments, so Ctrl+Shift+F doesn't break.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5152 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+16
-13
@@ -7481,21 +7481,24 @@ BOOLEAN OBJECTTYPE::RemoveAttachment( OBJECTTYPE* pAttachment, OBJECTTYPE * pNew
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}
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}
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// if in attached weapon mode and don't have weapon with GL attached in hand, reset weapon mode
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if ( ( (pSoldier->bWeaponMode == WM_ATTACHED_GL || pSoldier->bWeaponMode == WM_ATTACHED_GL_BURST || pSoldier->bWeaponMode == WM_ATTACHED_GL_AUTO )&& !IsGrenadeLauncherAttached( &(pSoldier->inv[ HANDPOS ]) ) ) ||
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( (pSoldier->bWeaponMode == WM_ATTACHED_UB || pSoldier->bWeaponMode == WM_ATTACHED_UB_BURST || pSoldier->bWeaponMode == WM_ATTACHED_UB_AUTO )&& !IsUnderBarrelAttached( &(pSoldier->inv[ HANDPOS ] ) ) ) )
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if (pSoldier != NULL)
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{
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if ( !Weapon[pSoldier->inv[ HANDPOS ].usItem].NoSemiAuto )
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// if in attached weapon mode and don't have weapon with GL attached in hand, reset weapon mode
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if ( ( (pSoldier->bWeaponMode == WM_ATTACHED_GL || pSoldier->bWeaponMode == WM_ATTACHED_GL_BURST || pSoldier->bWeaponMode == WM_ATTACHED_GL_AUTO )&& !IsGrenadeLauncherAttached( &(pSoldier->inv[ HANDPOS ]) ) ) ||
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( (pSoldier->bWeaponMode == WM_ATTACHED_UB || pSoldier->bWeaponMode == WM_ATTACHED_UB_BURST || pSoldier->bWeaponMode == WM_ATTACHED_UB_AUTO )&& !IsUnderBarrelAttached( &(pSoldier->inv[ HANDPOS ] ) ) ) )
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{
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pSoldier->bWeaponMode = WM_NORMAL;
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pSoldier->bDoBurst = FALSE;
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pSoldier->bDoAutofire = 0;
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}
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else
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{
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pSoldier->bWeaponMode = WM_AUTOFIRE;
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pSoldier->bDoBurst = TRUE;
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pSoldier->bDoAutofire = 1;
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if ( !Weapon[pSoldier->inv[ HANDPOS ].usItem].NoSemiAuto )
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{
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pSoldier->bWeaponMode = WM_NORMAL;
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pSoldier->bDoBurst = FALSE;
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pSoldier->bDoAutofire = 0;
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}
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else
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{
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pSoldier->bWeaponMode = WM_AUTOFIRE;
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pSoldier->bDoBurst = TRUE;
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pSoldier->bDoAutofire = 1;
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}
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}
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}
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