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Enable bigger squad sizes for 720p resolution (#160)
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@@ -4153,7 +4153,7 @@ void BtnGIOSquadSizeSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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UINT8 maxSquadSize = GIO_SQUAD_SIZE_10;
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if (iResolution >= _800x600 && iResolution < _1024x768)
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if (iResolution >= _800x600 && iResolution < _1280x720)
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maxSquadSize = GIO_SQUAD_SIZE_8;
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if ( iCurrentSquadSize < maxSquadSize )
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@@ -4173,7 +4173,7 @@ void BtnGIOSquadSizeSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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UINT8 maxSquadSize = GIO_SQUAD_SIZE_10;
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if (iResolution >= _800x600 && iResolution < _1024x768)
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if (iResolution >= _800x600 && iResolution < _1280x720)
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maxSquadSize = GIO_SQUAD_SIZE_8;
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if ( iCurrentSquadSize < maxSquadSize )
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+1
-1
@@ -4926,7 +4926,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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}
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if ((gGameOptions.ubSquadSize == 8 && iResolution < _800x600) ||
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(gGameOptions.ubSquadSize == 10 && iResolution < _1024x768))
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(gGameOptions.ubSquadSize == 10 && iResolution < _1280x720))
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{
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FileClose( hFile );
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return(FALSE);
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+1
-1
@@ -2512,7 +2512,7 @@ void DoneFadeOutForSaveLoadScreen( void )
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NextLoopCheckForEnoughFreeHardDriveSpace();
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}
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else if ((gGameOptions.ubSquadSize == 8 && iResolution < _800x600) ||
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(gGameOptions.ubSquadSize == 10 && iResolution < _1024x768))
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(gGameOptions.ubSquadSize == 10 && iResolution < _1280x720))
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{
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DoSaveLoadMessageBox( MSG_BOX_BASIC_STYLE, zSaveLoadText[SLG_SQUAD_SIZE_RES_ERROR], SAVE_LOAD_SCREEN, MSG_BOX_FLAG_OK, FailedLoadingGameCallBack );
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NextLoopCheckForEnoughFreeHardDriveSpace();
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@@ -5199,7 +5199,7 @@ BOOLEAN InitializeTEAMPanel( )
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if (iResolution >= _640x480 && iResolution < _800x600)
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FilenameForBPP("INTERFACE\\bottom_bar.sti", VObjectDesc.ImageFile);
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else if (iResolution < _1024x768)
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else if (iResolution < _1280x720)
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{
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if (gGameOptions.ubSquadSize > 6)
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{
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@@ -5240,6 +5240,16 @@ BOOLEAN InitializeTEAMPanel( )
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memset( gfTEAM_HandInvDispText, 0, sizeof( gfTEAM_HandInvDispText ) );
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// Offset button coordinates to correct positions if squadsize is 10
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if (iResolution == _1280x720)
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{
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UINT16 offset = 223;
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TM_ENDTURN_X = xResOffset + (xResSize - 131) + offset;
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TM_ROSTERMODE_X = xResOffset + (xResSize - 131) + offset;
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TM_DISK_X = xResOffset + (xResSize - 131) + offset;
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INTERFACE_CLOCK_TM_X = xResOffset + (xResSize - 86) + offset;
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LOCATION_NAME_TM_X = xResOffset + (xResSize - 92) + offset;
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}
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// Create buttons
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CHECKF( CreateTEAMPanelButtons( ) );
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@@ -5358,7 +5368,7 @@ BOOLEAN ShutdownTEAMPanel( )
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if( fRenderRadarScreen == FALSE )
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{
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// start rendering radar region again,
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fRenderRadarScreen = TRUE;
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fRenderRadarScreen = TRUE;
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// remove squad panel
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CreateDestroyMouseRegionsForSquadList( );
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@@ -82,13 +82,14 @@ void InitRadarScreenCoords( )
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{
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RADAR_WINDOW_STRAT_X = UI_BOTTOM_X + 1182;
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RADAR_WINDOW_STRAT_Y = UI_BOTTOM_Y + 9;
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RADAR_WINDOW_TM_X = xResOffset + (xResSize - 97) + 223;
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}
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else
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{
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RADAR_WINDOW_STRAT_X = xResOffset + (xResSize - 97);
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RADAR_WINDOW_STRAT_Y = (SCREEN_HEIGHT - 107);
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RADAR_WINDOW_TM_X = xResOffset + (xResSize - 97);
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}
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RADAR_WINDOW_TM_X = xResOffset + (xResSize - 97);
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RADAR_WINDOW_SM_X = xResOffset + (xResSize - 97);
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RADAR_WINDOW_TM_Y = (INTERFACE_START_Y + 13);
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@@ -767,9 +768,13 @@ BOOLEAN CreateDestroyMouseRegionsForSquadList( void )
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CHECKF(AddVideoObject(&VObjectDesc, &uiHandle));
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GetVideoObject(&hHandle, uiHandle);
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BltVideoObject( guiSAVEBUFFER , hHandle, 0,(xResOffset + xResSize - 102 - 1), gsVIEWPORT_END_Y, VO_BLT_SRCTRANSPARENCY,NULL );
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RestoreExternBackgroundRect ((xResOffset + xResSize - 102 - 1), gsVIEWPORT_END_Y, 102,( INT16 ) ( SCREEN_HEIGHT - gsVIEWPORT_END_Y ) );
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INT32 xCoord = (xResOffset + xResSize - 102 - 1);
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if (isWidescreenUI())
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{
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xCoord += 224;
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}
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BltVideoObject( guiSAVEBUFFER, hHandle, 0, xCoord, gsVIEWPORT_END_Y, VO_BLT_SRCTRANSPARENCY,NULL );
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RestoreExternBackgroundRect(xCoord, gsVIEWPORT_END_Y, 102,( INT16 ) ( SCREEN_HEIGHT - gsVIEWPORT_END_Y ) );
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for( sCounter = 0; sCounter < NUMBER_OF_SQUADS; sCounter++ )
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{
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