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- Reverted BUGZILLA #338 fix, because the fix lead to problems with enemy soldier opponent count
o Now it should work again git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4455 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6949,9 +6949,10 @@ void RecalculateOppCntsDueToNoLongerNeutral( SOLDIERTYPE * pSoldier )
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}
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}
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if ( pOpponent->aiData.bOppList[pSoldier->ubID] == SEEN_CURRENTLY )
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if ( pOpponent->aiData.bOppList[pSoldier->ubID] == SEEN_CURRENTLY )
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{
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{
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// WANNE: Chris, I reverted BUGZILLA #338 fix, because this leads to big problems on opponent count with enemies!
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// have to add to opponent's oppcount as well since we just became non-neutral
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// have to add to opponent's oppcount as well since we just became non-neutral
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//CHRISL: If we do this, Bloodcats get counted at opponents multiple times and never get removed from the OppCnt variable.
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//CHRISL: If we do this, Bloodcats get counted at opponents multiple times and never get removed from the OppCnt variable.
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//AddOneOpponent( pOpponent );
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AddOneOpponent( pOpponent );
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}
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}
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}
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}
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}
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}
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