improved the graphic of the prebattle table

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9166 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-09-17 08:50:52 +00:00
parent 79bd483fe4
commit 999fc8ac96
+16 -2
View File
@@ -91,7 +91,9 @@ enum //GraphicIDs for the panel
TITLE_BAR_PIECE,
TOP_COLUMN,
BOTTOM_COLUMN,
UNINVOLVED_HEADER
UNINVOLVED_HEADER,
BOTTOM_LINE,
BOTTOM_END
};
// WDS - make number of mercenaries, etc. be configurable
@@ -1330,8 +1332,20 @@ void RenderPreBattleInterface()
BltVideoObject( guiSAVEBUFFER, hVObject, TITLE_BAR_PIECE, i + xResOffset, 6 + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL );
}
//Draw the bottom edges
for (i = 0; i < max(guiNumUninvolved, 1); i++)
{
y = BOTTOM_Y - ROW_HEIGHT * (i + 1) + 1;
BltVideoObject(guiSAVEBUFFER, hVObject, BOTTOM_LINE, 0 + xResOffset, y + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
}
y = BOTTOM_Y - ACTUAL_HEIGHT - ROW_HEIGHT * max( guiNumUninvolved, 1 );
BltVideoObject( guiSAVEBUFFER, hVObject, UNINVOLVED_HEADER, 8 + xResOffset, y + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL );
BltVideoObject(guiSAVEBUFFER, hVObject, BOTTOM_LINE, 0 + xResOffset, y + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
BltVideoObject(guiSAVEBUFFER, hVObject, BOTTOM_LINE, 0 + xResOffset, y + 10 + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
BltVideoObject(guiSAVEBUFFER, hVObject, BOTTOM_LINE, 0 + xResOffset, y + 20 + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
BltVideoObject(guiSAVEBUFFER, hVObject, BOTTOM_LINE, 0 + xResOffset, y + 30 + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
BltVideoObject(guiSAVEBUFFER, hVObject, UNINVOLVED_HEADER, 8 + xResOffset, y + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
BltVideoObject(guiSAVEBUFFER, hVObject, BOTTOM_END, 0 + xResOffset, BOTTOM_Y + 1 + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
SetFont( BLOCKFONT );
SetFontForeground( FONT_BEIGE );