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fixed corpses on the roof not being added correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9105 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -651,7 +651,7 @@ INT32 AddRottingCorpse( ROTTING_CORPSE_DEFINITION *pCorpseDef )
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GetRootName( zFilename, AniParams.zCachedFile );
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// Add structure data.....
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CheckForAndAddTileCacheStructInfo( pCorpse->pAniTile->pLevelNode, pCorpse->def.sGridNo, ( UINT16 ) ( pCorpse->iCachedTileID ), GetCorpseStructIndex( pCorpseDef, TRUE ) );
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CheckForAndAddTileCacheStructInfo( pCorpse->pAniTile->pLevelNode, pCorpse->def.sGridNo, pCorpse->def.bLevel, ( UINT16 ) ( pCorpse->iCachedTileID ), GetCorpseStructIndex( pCorpseDef, TRUE ) );
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pStructureFileRef = GetCachedTileStructureRefFromFilename( zFilename );
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@@ -306,7 +306,7 @@ STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( const STR8 cFilename
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}
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16 usIndex, UINT16 usSubIndex )
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, INT8 bLevel, UINT16 usIndex, UINT16 usSubIndex )
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{
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STRUCTURE_FILE_REF *pStructureFileRef;
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@@ -314,7 +314,7 @@ void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16
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if ( pStructureFileRef != NULL)
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{
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if ( !AddStructureToWorld( sGridNo, 0, &( pStructureFileRef->pDBStructureRef[ usSubIndex ] ), pNode ) )
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if ( !AddStructureToWorld( sGridNo, bLevel, &( pStructureFileRef->pDBStructureRef[ usSubIndex ] ), pNode ) )
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{
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if ( giDefaultStructIndex != -1 )
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{
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@@ -322,7 +322,7 @@ void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16
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if ( pStructureFileRef != NULL)
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{
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AddStructureToWorld( sGridNo, 0, &( pStructureFileRef->pDBStructureRef[ usSubIndex ] ), pNode );
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AddStructureToWorld( sGridNo, bLevel, &( pStructureFileRef->pDBStructureRef[ usSubIndex ] ), pNode );
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}
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}
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}
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@@ -40,7 +40,7 @@ STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( const STR8 cFilename
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HVOBJECT GetCachedTileVideoObject( INT32 iIndex );
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STRUCTURE_FILE_REF *GetCachedTileStructureRef( INT32 iIndex );
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16 usIndex, UINT16 usSubIndex );
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, INT8 bLevel, UINT16 usIndex, UINT16 usSubIndex );
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void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
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void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
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