fixed corpses on the roof not being added correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9105 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-25 15:46:46 +00:00
parent f47c7e8f3f
commit 99cb5f4e31
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -651,7 +651,7 @@ INT32 AddRottingCorpse( ROTTING_CORPSE_DEFINITION *pCorpseDef )
GetRootName( zFilename, AniParams.zCachedFile );
// Add structure data.....
CheckForAndAddTileCacheStructInfo( pCorpse->pAniTile->pLevelNode, pCorpse->def.sGridNo, ( UINT16 ) ( pCorpse->iCachedTileID ), GetCorpseStructIndex( pCorpseDef, TRUE ) );
CheckForAndAddTileCacheStructInfo( pCorpse->pAniTile->pLevelNode, pCorpse->def.sGridNo, pCorpse->def.bLevel, ( UINT16 ) ( pCorpse->iCachedTileID ), GetCorpseStructIndex( pCorpseDef, TRUE ) );
pStructureFileRef = GetCachedTileStructureRefFromFilename( zFilename );