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fixed corpses on the roof not being added correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9105 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -306,7 +306,7 @@ STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( const STR8 cFilename
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}
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16 usIndex, UINT16 usSubIndex )
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, INT8 bLevel, UINT16 usIndex, UINT16 usSubIndex )
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{
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STRUCTURE_FILE_REF *pStructureFileRef;
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@@ -314,7 +314,7 @@ void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16
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if ( pStructureFileRef != NULL)
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{
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if ( !AddStructureToWorld( sGridNo, 0, &( pStructureFileRef->pDBStructureRef[ usSubIndex ] ), pNode ) )
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if ( !AddStructureToWorld( sGridNo, bLevel, &( pStructureFileRef->pDBStructureRef[ usSubIndex ] ), pNode ) )
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{
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if ( giDefaultStructIndex != -1 )
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{
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@@ -322,7 +322,7 @@ void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16
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if ( pStructureFileRef != NULL)
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{
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AddStructureToWorld( sGridNo, 0, &( pStructureFileRef->pDBStructureRef[ usSubIndex ] ), pNode );
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AddStructureToWorld( sGridNo, bLevel, &( pStructureFileRef->pDBStructureRef[ usSubIndex ] ), pNode );
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}
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}
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}
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