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fixed corpses on the roof not being added correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9105 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -40,7 +40,7 @@ STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( const STR8 cFilename
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HVOBJECT GetCachedTileVideoObject( INT32 iIndex );
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STRUCTURE_FILE_REF *GetCachedTileStructureRef( INT32 iIndex );
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16 usIndex, UINT16 usSubIndex );
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, INT8 bLevel, UINT16 usIndex, UINT16 usSubIndex );
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void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
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void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
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