mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
volunteers are now gained with a logarithmic rate, as otherwise the volunteer feature becomes pointless lategame
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2379 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -3917,13 +3917,11 @@ TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100
|
||||
; of volunteers we cannot train militia any more.
|
||||
; Each town sector has an assumed civilian population (see SectorNames.xml) and a loyalty value (the percentage displayed next
|
||||
; to a town's name in the strategic map). population times loyalty equals loyal population.
|
||||
; We can also gain volunteers by interrogating prisoners or as a result of quests.
|
||||
|
||||
; toggles this feature on and off
|
||||
MILITIA_VOLUNTEER_POOL = FALSE
|
||||
|
||||
; Every hour we get loyal population times this factor volunteers for each town sector we control.
|
||||
MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.001
|
||||
|
||||
; If we liberate a sector for the first time, we get loyal population times this factor volunteers instantly.
|
||||
MILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION = 0.2
|
||||
|
||||
@@ -3931,6 +3929,9 @@ MILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION = 0.2
|
||||
; The reasoning is that controlling food supplies shows our commitment to the common people, and eases the food situation tremendously.
|
||||
MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM = 0.05
|
||||
|
||||
; Volunteer gain per hour = ln(1 + loyal population * MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY)
|
||||
MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.002
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
Reference in New Issue
Block a user