Removed body inventory region in mapscreen for vehicles completely. There was no image rendered anyway, this way no popup message duplicating status will be shown and consumables won't popup the "Heh?" error either.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9290 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2022-02-02 15:39:35 +00:00
parent 1503b32e30
commit 9a11ddb375
+9 -1
View File
@@ -9400,7 +9400,15 @@ void CreateDestroyMapInvButton()
else
InitializeInvPanelCoordsOld();
InitInvSlotInterface( gMapScreenInvPocketXY, &gSCamoXY, MAPInvMoveCallback, MAPInvClickCallback, MAPInvMoveCamoCallback, MAPInvClickCamoCallback, FALSE );
if (bSelectedInfoChar != -1 && gCharactersList[bSelectedInfoChar].fValid)
{
SOLDIERTYPE* pSoldier = MercPtrs[gCharactersList[bSelectedInfoChar].usSolID];
if (!(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE))
{
InitInvSlotInterface(gMapScreenInvPocketXY, &gSCamoXY, MAPInvMoveCallback, MAPInvClickCallback, MAPInvMoveCamoCallback, MAPInvClickCamoCallback, FALSE);
}
}
MSYS_EnableRegion(&gMPanelRegion);
MSYS_EnableRegion(&gMapMercWeightRegion);
MSYS_EnableRegion(&gMapMercCamoRegion);