Merged from revision: 7201

Fixes (by anv)
- fix: preset explosives having owner id 254, getting out of MercPtrs range and dealing no damage as a result (e.g. in Meduna Labirynth),
- fix: clicking on any empty slot in team panel would select merc with id 0,
- fix: switching to squad with less mercs would cause team panel to still show skill tooltips for mercs from previous squad on empty slots.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-05-11 06:05:27 +00:00
parent 779a83f121
commit 9a23f84bae
2 changed files with 12 additions and 1 deletions
+11
View File
@@ -5863,6 +5863,12 @@ void RenderTEAMPanel( BOOLEAN fDirty )
}
}
else
{
// anv: for unoccupied slots clear tooltips
SetRegionFastHelpText( &(gTEAM_FaceRegions[ cnt ]), L"" );
SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), L"" );
}
}
UpdateTEAMPanel( );
@@ -6262,6 +6268,11 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
return;
}
// anv: did we click on empty panel?
if ( !gTeamPanel[ ubID ].fOccupied )
{
return;
}
// Now use soldier ID values
ubSoldierID = gTeamPanel[ ubID ].ubID;
+1 -1
View File
@@ -1601,7 +1601,7 @@ BOOLEAN DamageSoldierFromBlast( UINT8 ubPerson, UINT8 ubOwner, INT32 sBombGridNo
// SANDRO - STOMP traits
else
{
if ( (MercPtrs[ ubOwner ] != NULL) && gGameOptions.fNewTraitSystem)
if ( ubOwner < TOTAL_SOLDIERS && (MercPtrs[ ubOwner ] != NULL) && gGameOptions.fNewTraitSystem)
{
// Demolitions damage bonus with bombs and mines
if ( HAS_SKILL_TRAIT( MercPtrs[ ubOwner ], DEMOLITIONS_NT ) &&