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Added Autobandage option to Skill Menu.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9344 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+20
-2
@@ -27,6 +27,7 @@ extern INT8 bSelectedInfoChar;
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// sevenfm: need this for correct calculation of traits menu position
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extern INT16 gsInterfaceLevel;
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extern void BeginAutoBandage();
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UINT16 usTraitMenuPosX = 0;
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UINT16 usTraitMenuPosY = 0;
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@@ -70,6 +71,14 @@ SkillSelection gSkillSelection;
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void Wrapper_Function_SkillSelection( UINT32 aVal) { gSkillSelection.Functions(aVal); }
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void Wrapper_Setup_SkillSelection( UINT32 aVal) { gSkillSelection.Setup(aVal); }
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void Wrapper_Cancel_SkillSelection( UINT32 aVal ) { gSkillSelection.Cancel(); }
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void Wrapper_Setup_AutobandageSelection(UINT32 aVal)
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{
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gSkillSelection.Cancel();
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gTraitSelection.Cancel();
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BeginAutoBandage();
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}
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/////////////////////////////// Skill Selection ////////////////////////////////////////////
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/////////////////////////////// Artillery Sector Selection ////////////////////////////////////////////
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@@ -141,16 +150,25 @@ TraitSelection::Setup( UINT32 aVal )
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CHAR16 pStr[300];
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// create entries for the sub-menus for each trait
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const UINT8 num = 3;
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const UINT8 num = 4;
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UINT8 traitarray[num];
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traitarray[0] = RADIO_OPERATOR_NT;
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traitarray[1] = INTEL;
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traitarray[2] = VARIOUSSKILLS;
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traitarray[3] = AUTOBANDAGESKILLS;
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for ( int i = 0; i < num; ++i)
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{
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swprintf( pStr, gzMercSkillTextNew[traitarray[i]] );
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pOption = new POPUP_OPTION(&std::wstring( pStr ), new popupCallbackFunction<void,UINT32>( &Wrapper_Setup_SkillSelection, traitarray[i] ) );
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if (traitarray[i] == AUTOBANDAGESKILLS)
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{
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pOption = new POPUP_OPTION(&std::wstring(pStr), new popupCallbackFunction<void, UINT32>(&Wrapper_Setup_AutobandageSelection, traitarray[i]));
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}
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else
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{
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pOption = new POPUP_OPTION(&std::wstring(pStr), new popupCallbackFunction<void, UINT32>(&Wrapper_Setup_SkillSelection, traitarray[i]));
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}
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// if we cannot perform this skill, grey it out
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if ( !HAS_SKILL_TRAIT(pSoldier, traitarray[i]) )
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