cleaned up code: some comiler-warnings fixed, obsolete code removed (oops..and some whitespace stuff) (by CleaningWoman)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-27 21:01:04 +00:00
parent f92f70c78d
commit 9bd26015e5
33 changed files with 167 additions and 291 deletions
+2 -2
View File
@@ -1284,7 +1284,7 @@ UINT32 UIHandleEndTurn( UI_EVENT *pUIEvent )
// Just try/catch (ugly, but works).
__try
{
for(UINT32 i=0; i<WORLD_MAX ;i+=4)
for(UINT32 i=0; i<(UINT32)WORLD_MAX ;i+=4)
{
gubWorldTileInLight[i] = InLightAtNight(i, gpWorldLevelData[ i ].sHeight);
gubIsCorpseThere[i] = IsCorpseAtGridNo( i, gpWorldLevelData[ i ].sHeight );
@@ -7049,4 +7049,4 @@ BOOLEAN IsValidJumpLocation( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fChec
}
return( FALSE );
}
}