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cleaned up code: some comiler-warnings fixed, obsolete code removed (oops..and some whitespace stuff) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1284,7 +1284,7 @@ UINT32 UIHandleEndTurn( UI_EVENT *pUIEvent )
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// Just try/catch (ugly, but works).
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__try
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{
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for(UINT32 i=0; i<WORLD_MAX ;i+=4)
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for(UINT32 i=0; i<(UINT32)WORLD_MAX ;i+=4)
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{
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gubWorldTileInLight[i] = InLightAtNight(i, gpWorldLevelData[ i ].sHeight);
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gubIsCorpseThere[i] = IsCorpseAtGridNo( i, gpWorldLevelData[ i ].sHeight );
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@@ -7049,4 +7049,4 @@ BOOLEAN IsValidJumpLocation( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fChec
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}
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return( FALSE );
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}
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}
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