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cleaned up code: some comiler-warnings fixed, obsolete code removed (oops..and some whitespace stuff) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3515,13 +3515,11 @@ void HandleKilledQuote( SOLDIERTYPE *pKilledSoldier, SOLDIERTYPE *pKillerSoldier
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UINT8 ubNumMercs = 0;
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UINT8 ubChosenMerc;
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BOOLEAN fDoSomeoneElse = FALSE;
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BOOLEAN fCanWeSeeLocation = FALSE;
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gfLastMercTalkedAboutKillingID = pKilledSoldier->ubID;
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// Can we see location?
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fCanWeSeeLocation = ( SoldierTo3DLocationLineOfSightTest( pKillerSoldier, sGridNo, bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) != 0 );
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BOOLEAN fCanWeSeeLocation = ( SoldierTo3DLocationLineOfSightTest( pKillerSoldier, sGridNo, bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) != 0 );
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// Are we killing mike?
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if ( pKilledSoldier->ubProfile == MIKE && pKillerSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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