cleaned up code: some comiler-warnings fixed, obsolete code removed (oops..and some whitespace stuff) (by CleaningWoman)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-27 21:01:04 +00:00
parent f92f70c78d
commit 9bd26015e5
33 changed files with 167 additions and 291 deletions
+7 -3
View File
@@ -1715,7 +1715,7 @@ public:
// Copy Constructor
OLDSOLDIERTYPE_101(const OLDSOLDIERTYPE_101& src) {
memcpy(this, &src, SIZEOF_OLDSOLDIERTYPE_101_POD);
memcpy(this, &src, SIZEOF_OLDSOLDIERTYPE_101_POD); // FIXME: memcpy std::vector
inv = src.inv;
bNewItemCount = src.bNewItemCount;
bNewItemCycleCount = src.bNewItemCycleCount;
@@ -1725,7 +1725,7 @@ public:
OLDSOLDIERTYPE_101& operator=(const OLDSOLDIERTYPE_101& src)
{
if (this != &src) {
memcpy(this, &src, SIZEOF_OLDSOLDIERTYPE_101_POD);
memcpy(this, &src, SIZEOF_OLDSOLDIERTYPE_101_POD); // FIXME: memcpy std::vector
inv = src.inv;
bNewItemCount = src.bNewItemCount;
bNewItemCycleCount = src.bNewItemCycleCount;
@@ -1741,7 +1741,7 @@ public:
// Use this instead of the old method of calling memset!
// Note that the constructor does this automatically.
void initialize() {
memset( this, 0, SIZEOF_OLDSOLDIERTYPE_101_POD);
memset( this, 0, SIZEOF_OLDSOLDIERTYPE_101_POD); // FIXME: memcpy std::vector
inv.clear();
for (int idx=0; idx < (int)inv.size(); ++idx) {
bNewItemCount[idx] = 0;
@@ -2402,6 +2402,10 @@ public:
INT32 sPlotSrcGrid;
}; // OLDSOLDIERTYPE_101;
void HandleTakeDamageDeath( SOLDIERTYPE *pSoldier, UINT8 bOldLife, UINT8 ubReason );
#endif