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cleaned up code: some comiler-warnings fixed, obsolete code removed (oops..and some whitespace stuff) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4304,6 +4304,7 @@ void StructureHit( INT32 iBullet, UINT16 usWeaponIndex, INT16 bWeaponStatus, UIN
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OBJECTTYPE * pObj;
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pBullet = GetBulletPtr( iBullet );
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Assert(pBullet);
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// Flugente: check for underbarrel weapons and use that object if necessary
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pObj = MercPtrs[ ubAttackerID ]->GetUsedWeapon( &MercPtrs [ ubAttackerID ]->inv[MercPtrs[ubAttackerID]->ubAttackingHand] );
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