cleaned up code: some comiler-warnings fixed, obsolete code removed (oops..and some whitespace stuff) (by CleaningWoman)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-27 21:01:04 +00:00
parent f92f70c78d
commit 9bd26015e5
33 changed files with 167 additions and 291 deletions
+3 -2
View File
@@ -349,7 +349,8 @@ void RevealRoofsAndItems(SOLDIERTYPE *pSoldier, UINT32 itemsToo, BOOLEAN fShowLo
if ( gubGridNoValue == 255 )
{
// Reset!
memset( gubGridNoMarkers, 0, sizeof( gubGridNoMarkers ) );
Assert(gubGridNoMarkers);
memset(gubGridNoMarkers, 0, sizeof(UINT8)*WORLD_MAX);
gubGridNoValue = 1;
}
@@ -373,7 +374,7 @@ void RevealRoofsAndItems(SOLDIERTYPE *pSoldier, UINT32 itemsToo, BOOLEAN fShowLo
range = pSoldier->bViewRange;
// Flugente: adjust sightrange
range = (UINT16)( (range * (100 + pSoldier->GetSightRangeBonus()) ) / 100);
range = (UINT8)( (range * (100 + pSoldier->GetSightRangeBonus()) ) / 100);
// balance item viewing range between normal and the limit set by opplist-type functions -- CJC
range = (AdjustMaxSightRangeForEnvEffects( pSoldier, LightTrueLevel( pSoldier->sGridNo, pSoldier->pathing.bLevel), range ) + range) / 2;