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cleaned up code: some comiler-warnings fixed, obsolete code removed (oops..and some whitespace stuff) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1271,10 +1271,6 @@ void ChooseRandomEdgepoints()
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}
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else
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{
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if( gMercPlacement[ i ].pSoldier->usStrategicInsertionData < 0 || gMercPlacement[ i ].pSoldier->usStrategicInsertionData > WORLD_MAX )
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{
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i = i;
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}
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gMercPlacement[ i ].pSoldier->ubStrategicInsertionCode = gMercPlacement[ i ].ubStrategicInsertionCode;
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}
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}
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@@ -827,6 +827,7 @@ BOOLEAN IsNotRestrictedWindow(STRUCTURE * pStructure)
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GetTileType( pNode->usIndex, &uiTileType );
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UINT16 RestrSubIndex;
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Assert(pNode);
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GetSubIndexFromTileIndex( pNode->usIndex, (UINT16 *)&RestrSubIndex );
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//ýòîò òèï îêîí íå ñîäåðæèòñÿ â 0 òàéëñåòå, ïðîâåðêà íóëåâîãî òàéëñåòà â ýòîì ñëó÷àå íå íóæíà
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