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https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1010,32 +1010,32 @@ void UpdateBuddyAndHatedCounters( void )
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// complain!
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if (iLoop == 0)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_ONE );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1 );
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}
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else if (iLoop == 1)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_TWO );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_2 );
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}
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else if (iLoop == 2)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_3 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_3 );
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}
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else if (iLoop == 3)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_4 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_4 );
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}
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else if (iLoop == 4)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_5 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_5 );
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}
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StopTimeCompression();
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}
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@@ -1047,23 +1047,23 @@ void UpdateBuddyAndHatedCounters( void )
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// MERC mercs leave now!
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if (iLoop == 0)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED1 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_1 );
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}
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else if (iLoop == 1)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED2 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_2 );
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}
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else if (iLoop == 2)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED3 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_3 );
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}
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else if (iLoop == 3)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED4 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_4 );
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}
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else if (iLoop == 4)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED5 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_5 );
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}
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// Leave now! ( handle equipment too )....
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@@ -1076,32 +1076,32 @@ void UpdateBuddyAndHatedCounters( void )
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// complain!
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if (iLoop == 0)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_ONE );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1 );
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}
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else if (iLoop == 1)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_TWO );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_2 );
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}
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else if (iLoop == 2)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_3 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_3 );
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}
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else if (iLoop == 3)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_4 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_4 );
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}
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else if (iLoop == 4)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_5 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_5 );
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}
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pProfile->ubTimeTillNextHatedComplaint = TIME_BETWEEN_HATED_COMPLAINTS - 1;
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}
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@@ -1129,32 +1129,32 @@ void UpdateBuddyAndHatedCounters( void )
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// complain!
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if (iLoop == 0)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_ONE );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1 );
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}
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else if (iLoop == 1)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_TWO );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_2 );
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}
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else if (iLoop == 2)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_3 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_3 );
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}
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else if (iLoop == 3)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_4 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_4 );
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}
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else if (iLoop == 4)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_5 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_5 );
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}
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}
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}
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