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To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -118,7 +118,7 @@ BOOLEAN DoesSoldierRefuseToEat( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
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((Food[foodtype].bDrinkPoints > 0 && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_REFUSAL].bThreshold) || Food[foodtype].bDrinkPoints <= 0) )
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{
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// Say quote!
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TacticalCharacterDialogue( pSoldier, QUOTE_PRE_NOT_SMART );
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TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_EATFOOD );
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return TRUE;
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}
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@@ -147,7 +147,7 @@ BOOLEAN DoesSoldierRefuseToEat( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szFoodTextStr[STR_FOOD_DONOTWANT_DRINK], pSoldier->GetName( ), Item[pObj->usItem].szItemName );
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// Say quote!
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TacticalCharacterDialogue( pSoldier, QUOTE_PRE_NOT_SMART );
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TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_EATFOOD );
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return TRUE;
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}
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