To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-31 19:18:35 +00:00
parent e4e58e81d0
commit 9c74bb75dc
8 changed files with 108 additions and 111 deletions
+2 -2
View File
@@ -118,7 +118,7 @@ BOOLEAN DoesSoldierRefuseToEat( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
((Food[foodtype].bDrinkPoints > 0 && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_REFUSAL].bThreshold) || Food[foodtype].bDrinkPoints <= 0) )
{
// Say quote!
TacticalCharacterDialogue( pSoldier, QUOTE_PRE_NOT_SMART );
TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_EATFOOD );
return TRUE;
}
@@ -147,7 +147,7 @@ BOOLEAN DoesSoldierRefuseToEat( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szFoodTextStr[STR_FOOD_DONOTWANT_DRINK], pSoldier->GetName( ), Item[pObj->usItem].szItemName );
// Say quote!
TacticalCharacterDialogue( pSoldier, QUOTE_PRE_NOT_SMART );
TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_EATFOOD );
return TRUE;
}