To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-31 19:18:35 +00:00
parent e4e58e81d0
commit 9c74bb75dc
8 changed files with 108 additions and 111 deletions
+8 -8
View File
@@ -3506,32 +3506,32 @@ void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier )
{
case 0:
// buddy #1 died!
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_ONE_KILLED );
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_1_KILLED );
break;
case 1:
// buddy #2 died!
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_TWO_KILLED );
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_2_KILLED );
break;
case 2:
// buddy #3 died!
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_THREE_KILLED );
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_3_KILLED );
else
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_THREE_KILLED );
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_3_KILLED );
break;
case 3:
// buddy #4 died!
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FOUR_KILLED );
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_4_KILLED );
else
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FOUR_KILLED );
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_4_KILLED );
break;
case 4:
// buddy #5 died!
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FIVE_KILLED );
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_5_KILLED );
else
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FIVE_KILLED );
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_5_KILLED );
break;
case 5:
// learn to like buddy died!