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To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3506,32 +3506,32 @@ void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier )
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{
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case 0:
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// buddy #1 died!
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_ONE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_1_KILLED );
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break;
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case 1:
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// buddy #2 died!
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_TWO_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_2_KILLED );
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break;
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case 2:
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// buddy #3 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_THREE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_3_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_THREE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_3_KILLED );
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break;
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case 3:
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// buddy #4 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FOUR_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_4_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FOUR_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_4_KILLED );
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break;
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case 4:
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// buddy #5 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FIVE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_5_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FIVE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_5_KILLED );
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break;
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case 5:
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// learn to like buddy died!
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