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To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23707,7 +23707,7 @@ BOOLEAN ApplyConsumable( SOLDIERTYPE* pSoldier, OBJECTTYPE *pObj, BOOLEAN fForce
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if ( Item[pObj->usItem].cigarette && pSoldier->GetBackgroundValue( BG_SMOKERTYPE ) == 2 )
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{
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// merc gets slightly pissed by the player even suggesting this
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TacticalCharacterDialogue( pSoldier, QUOTE_POST_NOT_SMART );
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TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_SMOKE );
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pSoldier->aiData.bMorale = max( 0, pSoldier->aiData.bMorale - 1 );
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return FALSE;
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