To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-31 19:18:35 +00:00
parent e4e58e81d0
commit 9c74bb75dc
8 changed files with 108 additions and 111 deletions
+1 -1
View File
@@ -23707,7 +23707,7 @@ BOOLEAN ApplyConsumable( SOLDIERTYPE* pSoldier, OBJECTTYPE *pObj, BOOLEAN fForce
if ( Item[pObj->usItem].cigarette && pSoldier->GetBackgroundValue( BG_SMOKERTYPE ) == 2 )
{
// merc gets slightly pissed by the player even suggesting this
TacticalCharacterDialogue( pSoldier, QUOTE_POST_NOT_SMART );
TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_SMOKE );
pSoldier->aiData.bMorale = max( 0, pSoldier->aiData.bMorale - 1 );
return FALSE;